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engines/wintermute/base/particles/part_particle.h
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91
engines/wintermute/base/particles/part_particle.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_PARTPARTICLE_H
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#define WINTERMUTE_PARTPARTICLE_H
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#include "common/rect.h"
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#include "engines/wintermute/base/base.h"
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#include "engines/wintermute/base/gfx/xmath.h"
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namespace Wintermute {
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class PartEmitter;
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class BaseSprite;
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class BasePersistenceManager;
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class PartParticle : public BaseClass {
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public:
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enum TParticleState {
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PARTICLE_NORMAL,
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PARTICLE_FADEIN,
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PARTICLE_FADEOUT
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};
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PartParticle(BaseGame *inGame);
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~PartParticle() override;
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float _growthRate;
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bool _exponentialGrowth;
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float _rotation;
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float _angVelocity;
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int32 _alpha1;
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int32 _alpha2;
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Common::Rect32 _border;
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DXVector2 _pos;
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float _posZ;
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DXVector2 _velocity;
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float _scale;
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BaseSprite *_sprite;
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uint32 _creationTime;
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int32 _lifeTime;
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bool _isDead;
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TParticleState _state;
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bool update(PartEmitter *emitter, uint32 currentTime, uint32 timerDelta);
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bool display(PartEmitter *emitter);
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bool setSprite(const char *filename);
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bool fadeIn(uint32 currentTime, int fadeTime);
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bool fadeOut(uint32 currentTime, int fadeTime);
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bool persist(BasePersistenceManager *persistMgr) override;
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private:
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uint32 _fadeStart;
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int32 _fadeTime;
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int32 _currentAlpha;
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int32 _fadeStartAlpha{};
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};
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} // End of namespace Wintermute
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#endif
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