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engines/wintermute/base/particles/part_particle.cpp
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274
engines/wintermute/base/particles/part_particle.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/base/particles/part_particle.h"
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#include "engines/wintermute/base/particles/part_emitter.h"
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#include "engines/wintermute/base/base_sprite.h"
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#include "engines/wintermute/base/base_game.h"
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#include "engines/wintermute/utils/utils.h"
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#include "engines/wintermute/platform_osystem.h"
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#include "engines/wintermute/dcgf.h"
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#include "common/str.h"
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namespace Wintermute {
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//////////////////////////////////////////////////////////////////////////
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PartParticle::PartParticle(BaseGame *inGame) : BaseClass(inGame) {
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_pos = DXVector2(0.0f, 0.0f);
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_posZ = 0.0f;
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_velocity = DXVector2(0.0f, 0.0f);
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_scale = 100.0f;
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_sprite = nullptr;
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_creationTime = 0;
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_lifeTime = 0;
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_isDead = true;
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BasePlatform::setRectEmpty(&_border);
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_state = PARTICLE_NORMAL;
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_fadeStart = 0;
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_fadeTime = 0;
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_currentAlpha = 255;
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_alpha1 = _alpha2 = 255;
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_rotation = 0.0f;
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_angVelocity = 0.0f;
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_growthRate = 0.0f;
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_exponentialGrowth = false;
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}
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//////////////////////////////////////////////////////////////////////////
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PartParticle::~PartParticle() {
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SAFE_DELETE(_sprite);
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}
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//////////////////////////////////////////////////////////////////////////
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bool PartParticle::setSprite(const char *filename) {
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if (_sprite && _sprite->_filename && _sprite->_filename[0] && scumm_stricmp(filename, _sprite->_filename) == 0) {
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_sprite->reset();
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return STATUS_OK;
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}
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SAFE_DELETE(_sprite);
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SystemClassRegistry::getInstance()->_disabled = true;
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_sprite = new BaseSprite(_game, _game);
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if (_sprite && DID_SUCCEED(_sprite->loadFile(filename))) {
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SystemClassRegistry::getInstance()->_disabled = false;
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return STATUS_OK;
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} else {
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SAFE_DELETE(_sprite);
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SystemClassRegistry::getInstance()->_disabled = false;
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return STATUS_FAILED;
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}
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}
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//////////////////////////////////////////////////////////////////////////
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bool PartParticle::update(PartEmitter *emitter, uint32 currentTime, uint32 timerDelta) {
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if (_state == PARTICLE_FADEIN) {
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if (currentTime - _fadeStart >= (uint32)_fadeTime) {
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_state = PARTICLE_NORMAL;
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_currentAlpha = _alpha1;
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} else {
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_currentAlpha = (int32)(((float)currentTime - (float)_fadeStart) / (float)_fadeTime * _alpha1);
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}
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return STATUS_OK;
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} else if (_state == PARTICLE_FADEOUT) {
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if (currentTime - _fadeStart >= (uint32)_fadeTime) {
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_isDead = true;
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return STATUS_OK;
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} else {
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_currentAlpha = _fadeStartAlpha - (int32)(((float)currentTime - (float)_fadeStart) / (float)_fadeTime * _fadeStartAlpha);
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}
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return STATUS_OK;
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} else {
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// time is up
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if (_lifeTime > 0) {
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if (currentTime - _creationTime >= (uint32)_lifeTime) {
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if (emitter->_fadeOutTime > 0) {
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fadeOut(currentTime, emitter->_fadeOutTime);
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} else {
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_isDead = true;
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}
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}
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}
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// particle hit the border
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if (!_isDead && !BasePlatform::isRectEmpty(&_border)) {
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Common::Point32 p;
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p.x = (int32)_pos._x;
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p.y = (int32)_pos._y;
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if (!BasePlatform::ptInRect(&_border, p)) {
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fadeOut(currentTime, emitter->_fadeOutTime);
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}
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}
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if (_state != PARTICLE_NORMAL) {
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return STATUS_OK;
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}
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// update alpha
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if (_lifeTime > 0) {
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int age = (int)(currentTime - _creationTime);
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int alphaDelta = (int)(_alpha2 - _alpha1);
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_currentAlpha = _alpha1 + (int)(((float)alphaDelta / (float)_lifeTime * (float)age));
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}
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// update position
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float elapsedTime = (float)timerDelta / 1000.f;
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for (int32 i = 0; i < emitter->_forces.getSize(); i++) {
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PartForce *force = emitter->_forces[i];
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switch (force->_type) {
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case PartForce::FORCE_GLOBAL:
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_velocity += force->_direction * elapsedTime;
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break;
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case PartForce::FORCE_POINT: {
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DXVector2 vecDist = force->_pos - _pos;
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float dist = fabs(DXVec2Length(&vecDist));
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dist = 100.0f / dist;
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_velocity += force->_direction * dist * elapsedTime;
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}
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break;
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default:
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break;
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}
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}
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_pos += _velocity * elapsedTime;
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// update rotation
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_rotation += _angVelocity * elapsedTime;
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_rotation = BaseUtils::normalizeAngle(_rotation);
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// update scale
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if (_exponentialGrowth) {
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_scale += _scale / 100.0f * _growthRate * elapsedTime;
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} else {
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_scale += _growthRate * elapsedTime;
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}
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if (_scale <= 0.0f) {
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_isDead = true;
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}
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return STATUS_OK;
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}
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}
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//////////////////////////////////////////////////////////////////////////
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bool PartParticle::display(PartEmitter *emitter) {
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if (!_sprite) {
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return STATUS_FAILED;
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}
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if (_isDead) {
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return STATUS_OK;
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}
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_sprite->getCurrentFrame();
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return _sprite->display((int)_pos._x, (int)_pos._y,
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nullptr,
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_scale, _scale,
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BYTETORGBA(255, 255, 255, _currentAlpha),
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_rotation,
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emitter->_blendMode);
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}
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//////////////////////////////////////////////////////////////////////////
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bool PartParticle::fadeIn(uint32 currentTime, int fadeTime) {
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_currentAlpha = 0;
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_fadeStart = currentTime;
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_fadeTime = fadeTime;
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_state = PARTICLE_FADEIN;
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool PartParticle::fadeOut(uint32 currentTime, int fadeTime) {
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//_currentAlpha = 255;
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_fadeStartAlpha = _currentAlpha;
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_fadeStart = currentTime;
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_fadeTime = fadeTime;
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_state = PARTICLE_FADEOUT;
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool PartParticle::persist(BasePersistenceManager *persistMgr) {
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persistMgr->transferSint32(TMEMBER(_alpha1));
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persistMgr->transferSint32(TMEMBER(_alpha2));
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persistMgr->transferRect32(TMEMBER(_border));
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persistMgr->transferVector2(TMEMBER(_pos));
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persistMgr->transferFloat(TMEMBER(_posZ));
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persistMgr->transferVector2(TMEMBER(_velocity));
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persistMgr->transferFloat(TMEMBER(_scale));
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persistMgr->transferUint32(TMEMBER(_creationTime));
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persistMgr->transferSint32(TMEMBER(_lifeTime));
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persistMgr->transferBool(TMEMBER(_isDead));
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persistMgr->transferSint32(TMEMBER_INT(_state));
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persistMgr->transferUint32(TMEMBER(_fadeStart));
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persistMgr->transferSint32(TMEMBER(_fadeTime));
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persistMgr->transferSint32(TMEMBER(_currentAlpha));
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persistMgr->transferFloat(TMEMBER(_angVelocity));
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persistMgr->transferFloat(TMEMBER(_rotation));
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persistMgr->transferFloat(TMEMBER(_growthRate));
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persistMgr->transferBool(TMEMBER(_exponentialGrowth));
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persistMgr->transferSint32(TMEMBER(_fadeStartAlpha));
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if (persistMgr->getIsSaving()) {
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persistMgr->transferCharPtr(TMEMBER(_sprite->_filename));
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} else {
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char *filename;
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persistMgr->transferCharPtr(TMEMBER(filename));
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SystemClassRegistry::getInstance()->_disabled = true;
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setSprite(filename);
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SystemClassRegistry::getInstance()->_disabled = false;
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SAFE_DELETE_ARRAY(filename);
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}
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// initialise to default
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if (!persistMgr->getIsSaving()) {
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_fadeStartAlpha = 0;
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}
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return STATUS_OK;
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}
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} // End of namespace Wintermute
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