Initial commit
This commit is contained in:
1256
engines/wintermute/base/particles/part_emitter.cpp
Normal file
1256
engines/wintermute/base/particles/part_emitter.cpp
Normal file
File diff suppressed because it is too large
Load Diff
137
engines/wintermute/base/particles/part_emitter.h
Normal file
137
engines/wintermute/base/particles/part_emitter.h
Normal file
@@ -0,0 +1,137 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* This file is based on WME Lite.
|
||||
* http://dead-code.org/redir.php?target=wmelite
|
||||
* Copyright (c) 2011 Jan Nedoma
|
||||
*/
|
||||
|
||||
#ifndef WINTERMUTE_PARTEMITTER_H
|
||||
#define WINTERMUTE_PARTEMITTER_H
|
||||
|
||||
|
||||
#include "engines/wintermute/base/base_object.h"
|
||||
#include "engines/wintermute/base/particles/part_force.h"
|
||||
|
||||
namespace Wintermute {
|
||||
class BaseRegion;
|
||||
class PartParticle;
|
||||
class PartEmitter : public BaseObject {
|
||||
public:
|
||||
DECLARE_PERSISTENT(PartEmitter, BaseObject)
|
||||
|
||||
PartEmitter(BaseGame *inGame, BaseScriptHolder *owner);
|
||||
~PartEmitter() override;
|
||||
|
||||
int32 _width;
|
||||
int32 _height;
|
||||
|
||||
int32 _angle1;
|
||||
int32 _angle2;
|
||||
|
||||
float _rotation1;
|
||||
float _rotation2;
|
||||
|
||||
float _angVelocity1;
|
||||
float _angVelocity2;
|
||||
|
||||
float _growthRate1;
|
||||
float _growthRate2;
|
||||
bool _exponentialGrowth;
|
||||
|
||||
float _velocity1;
|
||||
float _velocity2;
|
||||
bool _velocityZBased;
|
||||
|
||||
float _scale1;
|
||||
float _scale2;
|
||||
bool _scaleZBased;
|
||||
|
||||
int32 _maxParticles;
|
||||
|
||||
int32 _lifeTime1;
|
||||
int32 _lifeTime2;
|
||||
bool _lifeTimeZBased;
|
||||
|
||||
int32 _genInterval;
|
||||
int32 _genAmount;
|
||||
|
||||
bool _running;
|
||||
int32 _overheadTime;
|
||||
|
||||
int32 _maxBatches;
|
||||
int32 _batchesGenerated;
|
||||
|
||||
Common::Rect32 _border;
|
||||
int32 _borderThicknessLeft;
|
||||
int32 _borderThicknessRight;
|
||||
int32 _borderThicknessTop;
|
||||
int32 _borderThicknessBottom;
|
||||
|
||||
int32 _fadeInTime;
|
||||
int32 _fadeOutTime;
|
||||
|
||||
int32 _alpha1;
|
||||
int32 _alpha2;
|
||||
bool _alphaTimeBased;
|
||||
|
||||
bool _useRegion;
|
||||
|
||||
char *_emitEvent;
|
||||
BaseScriptHolder *_owner;
|
||||
|
||||
bool start();
|
||||
|
||||
bool update() override;
|
||||
bool display() override { return display(nullptr); } // To avoid shadowing the inherited display-function.
|
||||
bool display(BaseRegion *region);
|
||||
|
||||
bool sortParticlesByZ();
|
||||
bool addSprite(const char *filename);
|
||||
bool removeSprite(const char *filename);
|
||||
bool setBorder(int x, int y, int width, int height);
|
||||
bool setBorderThickness(int thicknessLeft, int thicknessRight, int thicknessTop, int thicknessBottom);
|
||||
|
||||
bool addForce(const char *name, PartForce::TForceType type, int posX, int posY, float angle, float strength);
|
||||
bool removeForce(const char *name);
|
||||
|
||||
BaseArray<PartForce *> _forces;
|
||||
|
||||
// scripting interface
|
||||
ScValue *scGetProperty(const char *name) override;
|
||||
bool scSetProperty(const char *name, ScValue *value) override;
|
||||
bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override;
|
||||
const char *scToString() override;
|
||||
|
||||
private:
|
||||
PartForce *addForceByName(const char *name);
|
||||
static int32 compareZ(const void *obj1, const void *obj2);
|
||||
bool initParticle(PartParticle *particle, uint32 currentTime, uint32 timerDelta);
|
||||
bool updateInternal(uint32 currentTime, uint32 timerDelta);
|
||||
uint32 _lastGenTime;
|
||||
BaseArray<PartParticle *> _particles;
|
||||
BaseArray<char *> _sprites;
|
||||
};
|
||||
|
||||
} // End of namespace Wintermute
|
||||
|
||||
#endif
|
||||
57
engines/wintermute/base/particles/part_force.cpp
Normal file
57
engines/wintermute/base/particles/part_force.cpp
Normal file
@@ -0,0 +1,57 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* This file is based on WME Lite.
|
||||
* http://dead-code.org/redir.php?target=wmelite
|
||||
* Copyright (c) 2011 Jan Nedoma
|
||||
*/
|
||||
|
||||
#include "engines/wintermute/persistent.h"
|
||||
#include "engines/wintermute/base/particles/part_force.h"
|
||||
#include "engines/wintermute/base/base_persistence_manager.h"
|
||||
|
||||
namespace Wintermute {
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
PartForce::PartForce(BaseGame *inGame) : BaseNamedObject(inGame) {
|
||||
_pos = DXVector2(0.0f, 0.0f);
|
||||
_direction = DXVector2(0.0f, 0.0f);
|
||||
_type = FORCE_POINT;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
PartForce::~PartForce() {
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool PartForce::persist(BasePersistenceManager *persistMgr) {
|
||||
persistMgr->transferCharPtr(TMEMBER(_name));
|
||||
persistMgr->transferVector2(TMEMBER(_pos));
|
||||
persistMgr->transferVector2(TMEMBER(_direction));
|
||||
persistMgr->transferSint32(TMEMBER_INT(_type));
|
||||
|
||||
return STATUS_OK;
|
||||
}
|
||||
|
||||
} // End of namespace Wintermute
|
||||
57
engines/wintermute/base/particles/part_force.h
Normal file
57
engines/wintermute/base/particles/part_force.h
Normal file
@@ -0,0 +1,57 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* This file is based on WME Lite.
|
||||
* http://dead-code.org/redir.php?target=wmelite
|
||||
* Copyright (c) 2011 Jan Nedoma
|
||||
*/
|
||||
|
||||
#ifndef WINTERMUTE_PARTFORCE_H
|
||||
#define WINTERMUTE_PARTFORCE_H
|
||||
|
||||
|
||||
#include "engines/wintermute/base/base.h"
|
||||
#include "engines/wintermute/base/base_named_object.h"
|
||||
#include "engines/wintermute/base/gfx/xmath.h"
|
||||
|
||||
namespace Wintermute {
|
||||
|
||||
class PartForce : public BaseNamedObject {
|
||||
public:
|
||||
enum TForceType {
|
||||
FORCE_POINT,
|
||||
FORCE_GLOBAL
|
||||
};
|
||||
|
||||
PartForce(BaseGame *inGame);
|
||||
~PartForce() override;
|
||||
|
||||
DXVector2 _pos;
|
||||
DXVector2 _direction;
|
||||
TForceType _type;
|
||||
|
||||
bool persist(BasePersistenceManager *persistMgr) override;
|
||||
};
|
||||
|
||||
} // End of namespace Wintermute
|
||||
|
||||
#endif
|
||||
274
engines/wintermute/base/particles/part_particle.cpp
Normal file
274
engines/wintermute/base/particles/part_particle.cpp
Normal file
@@ -0,0 +1,274 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* This file is based on WME Lite.
|
||||
* http://dead-code.org/redir.php?target=wmelite
|
||||
* Copyright (c) 2011 Jan Nedoma
|
||||
*/
|
||||
|
||||
#include "engines/wintermute/base/particles/part_particle.h"
|
||||
#include "engines/wintermute/base/particles/part_emitter.h"
|
||||
#include "engines/wintermute/base/base_sprite.h"
|
||||
#include "engines/wintermute/base/base_game.h"
|
||||
#include "engines/wintermute/utils/utils.h"
|
||||
#include "engines/wintermute/platform_osystem.h"
|
||||
#include "engines/wintermute/dcgf.h"
|
||||
|
||||
#include "common/str.h"
|
||||
|
||||
namespace Wintermute {
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
PartParticle::PartParticle(BaseGame *inGame) : BaseClass(inGame) {
|
||||
_pos = DXVector2(0.0f, 0.0f);
|
||||
_posZ = 0.0f;
|
||||
_velocity = DXVector2(0.0f, 0.0f);
|
||||
_scale = 100.0f;
|
||||
_sprite = nullptr;
|
||||
_creationTime = 0;
|
||||
_lifeTime = 0;
|
||||
_isDead = true;
|
||||
BasePlatform::setRectEmpty(&_border);
|
||||
|
||||
_state = PARTICLE_NORMAL;
|
||||
_fadeStart = 0;
|
||||
_fadeTime = 0;
|
||||
_currentAlpha = 255;
|
||||
|
||||
_alpha1 = _alpha2 = 255;
|
||||
|
||||
_rotation = 0.0f;
|
||||
_angVelocity = 0.0f;
|
||||
|
||||
_growthRate = 0.0f;
|
||||
_exponentialGrowth = false;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
PartParticle::~PartParticle() {
|
||||
SAFE_DELETE(_sprite);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool PartParticle::setSprite(const char *filename) {
|
||||
if (_sprite && _sprite->_filename && _sprite->_filename[0] && scumm_stricmp(filename, _sprite->_filename) == 0) {
|
||||
_sprite->reset();
|
||||
return STATUS_OK;
|
||||
}
|
||||
|
||||
SAFE_DELETE(_sprite);
|
||||
|
||||
SystemClassRegistry::getInstance()->_disabled = true;
|
||||
_sprite = new BaseSprite(_game, _game);
|
||||
if (_sprite && DID_SUCCEED(_sprite->loadFile(filename))) {
|
||||
SystemClassRegistry::getInstance()->_disabled = false;
|
||||
return STATUS_OK;
|
||||
} else {
|
||||
SAFE_DELETE(_sprite);
|
||||
SystemClassRegistry::getInstance()->_disabled = false;
|
||||
return STATUS_FAILED;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool PartParticle::update(PartEmitter *emitter, uint32 currentTime, uint32 timerDelta) {
|
||||
if (_state == PARTICLE_FADEIN) {
|
||||
if (currentTime - _fadeStart >= (uint32)_fadeTime) {
|
||||
_state = PARTICLE_NORMAL;
|
||||
_currentAlpha = _alpha1;
|
||||
} else {
|
||||
_currentAlpha = (int32)(((float)currentTime - (float)_fadeStart) / (float)_fadeTime * _alpha1);
|
||||
}
|
||||
|
||||
return STATUS_OK;
|
||||
} else if (_state == PARTICLE_FADEOUT) {
|
||||
if (currentTime - _fadeStart >= (uint32)_fadeTime) {
|
||||
_isDead = true;
|
||||
return STATUS_OK;
|
||||
} else {
|
||||
_currentAlpha = _fadeStartAlpha - (int32)(((float)currentTime - (float)_fadeStart) / (float)_fadeTime * _fadeStartAlpha);
|
||||
}
|
||||
|
||||
return STATUS_OK;
|
||||
} else {
|
||||
// time is up
|
||||
if (_lifeTime > 0) {
|
||||
if (currentTime - _creationTime >= (uint32)_lifeTime) {
|
||||
if (emitter->_fadeOutTime > 0) {
|
||||
fadeOut(currentTime, emitter->_fadeOutTime);
|
||||
} else {
|
||||
_isDead = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// particle hit the border
|
||||
if (!_isDead && !BasePlatform::isRectEmpty(&_border)) {
|
||||
Common::Point32 p;
|
||||
p.x = (int32)_pos._x;
|
||||
p.y = (int32)_pos._y;
|
||||
if (!BasePlatform::ptInRect(&_border, p)) {
|
||||
fadeOut(currentTime, emitter->_fadeOutTime);
|
||||
}
|
||||
}
|
||||
if (_state != PARTICLE_NORMAL) {
|
||||
return STATUS_OK;
|
||||
}
|
||||
|
||||
// update alpha
|
||||
if (_lifeTime > 0) {
|
||||
int age = (int)(currentTime - _creationTime);
|
||||
int alphaDelta = (int)(_alpha2 - _alpha1);
|
||||
|
||||
_currentAlpha = _alpha1 + (int)(((float)alphaDelta / (float)_lifeTime * (float)age));
|
||||
}
|
||||
|
||||
// update position
|
||||
float elapsedTime = (float)timerDelta / 1000.f;
|
||||
|
||||
for (int32 i = 0; i < emitter->_forces.getSize(); i++) {
|
||||
PartForce *force = emitter->_forces[i];
|
||||
switch (force->_type) {
|
||||
case PartForce::FORCE_GLOBAL:
|
||||
_velocity += force->_direction * elapsedTime;
|
||||
break;
|
||||
|
||||
case PartForce::FORCE_POINT: {
|
||||
DXVector2 vecDist = force->_pos - _pos;
|
||||
float dist = fabs(DXVec2Length(&vecDist));
|
||||
|
||||
dist = 100.0f / dist;
|
||||
|
||||
_velocity += force->_direction * dist * elapsedTime;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
_pos += _velocity * elapsedTime;
|
||||
|
||||
// update rotation
|
||||
_rotation += _angVelocity * elapsedTime;
|
||||
_rotation = BaseUtils::normalizeAngle(_rotation);
|
||||
|
||||
// update scale
|
||||
if (_exponentialGrowth) {
|
||||
_scale += _scale / 100.0f * _growthRate * elapsedTime;
|
||||
} else {
|
||||
_scale += _growthRate * elapsedTime;
|
||||
}
|
||||
|
||||
if (_scale <= 0.0f) {
|
||||
_isDead = true;
|
||||
}
|
||||
|
||||
|
||||
return STATUS_OK;
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool PartParticle::display(PartEmitter *emitter) {
|
||||
if (!_sprite) {
|
||||
return STATUS_FAILED;
|
||||
}
|
||||
if (_isDead) {
|
||||
return STATUS_OK;
|
||||
}
|
||||
|
||||
_sprite->getCurrentFrame();
|
||||
return _sprite->display((int)_pos._x, (int)_pos._y,
|
||||
nullptr,
|
||||
_scale, _scale,
|
||||
BYTETORGBA(255, 255, 255, _currentAlpha),
|
||||
_rotation,
|
||||
emitter->_blendMode);
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool PartParticle::fadeIn(uint32 currentTime, int fadeTime) {
|
||||
_currentAlpha = 0;
|
||||
_fadeStart = currentTime;
|
||||
_fadeTime = fadeTime;
|
||||
_state = PARTICLE_FADEIN;
|
||||
|
||||
return STATUS_OK;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool PartParticle::fadeOut(uint32 currentTime, int fadeTime) {
|
||||
//_currentAlpha = 255;
|
||||
_fadeStartAlpha = _currentAlpha;
|
||||
_fadeStart = currentTime;
|
||||
_fadeTime = fadeTime;
|
||||
_state = PARTICLE_FADEOUT;
|
||||
|
||||
return STATUS_OK;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool PartParticle::persist(BasePersistenceManager *persistMgr) {
|
||||
persistMgr->transferSint32(TMEMBER(_alpha1));
|
||||
persistMgr->transferSint32(TMEMBER(_alpha2));
|
||||
persistMgr->transferRect32(TMEMBER(_border));
|
||||
persistMgr->transferVector2(TMEMBER(_pos));
|
||||
persistMgr->transferFloat(TMEMBER(_posZ));
|
||||
persistMgr->transferVector2(TMEMBER(_velocity));
|
||||
persistMgr->transferFloat(TMEMBER(_scale));
|
||||
persistMgr->transferUint32(TMEMBER(_creationTime));
|
||||
persistMgr->transferSint32(TMEMBER(_lifeTime));
|
||||
persistMgr->transferBool(TMEMBER(_isDead));
|
||||
persistMgr->transferSint32(TMEMBER_INT(_state));
|
||||
persistMgr->transferUint32(TMEMBER(_fadeStart));
|
||||
persistMgr->transferSint32(TMEMBER(_fadeTime));
|
||||
persistMgr->transferSint32(TMEMBER(_currentAlpha));
|
||||
persistMgr->transferFloat(TMEMBER(_angVelocity));
|
||||
persistMgr->transferFloat(TMEMBER(_rotation));
|
||||
persistMgr->transferFloat(TMEMBER(_growthRate));
|
||||
persistMgr->transferBool(TMEMBER(_exponentialGrowth));
|
||||
persistMgr->transferSint32(TMEMBER(_fadeStartAlpha));
|
||||
|
||||
if (persistMgr->getIsSaving()) {
|
||||
persistMgr->transferCharPtr(TMEMBER(_sprite->_filename));
|
||||
} else {
|
||||
char *filename;
|
||||
persistMgr->transferCharPtr(TMEMBER(filename));
|
||||
SystemClassRegistry::getInstance()->_disabled = true;
|
||||
setSprite(filename);
|
||||
SystemClassRegistry::getInstance()->_disabled = false;
|
||||
SAFE_DELETE_ARRAY(filename);
|
||||
}
|
||||
|
||||
// initialise to default
|
||||
if (!persistMgr->getIsSaving()) {
|
||||
_fadeStartAlpha = 0;
|
||||
}
|
||||
|
||||
return STATUS_OK;
|
||||
}
|
||||
|
||||
} // End of namespace Wintermute
|
||||
91
engines/wintermute/base/particles/part_particle.h
Normal file
91
engines/wintermute/base/particles/part_particle.h
Normal file
@@ -0,0 +1,91 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* This file is based on WME Lite.
|
||||
* http://dead-code.org/redir.php?target=wmelite
|
||||
* Copyright (c) 2011 Jan Nedoma
|
||||
*/
|
||||
|
||||
#ifndef WINTERMUTE_PARTPARTICLE_H
|
||||
#define WINTERMUTE_PARTPARTICLE_H
|
||||
|
||||
#include "common/rect.h"
|
||||
#include "engines/wintermute/base/base.h"
|
||||
#include "engines/wintermute/base/gfx/xmath.h"
|
||||
|
||||
namespace Wintermute {
|
||||
|
||||
class PartEmitter;
|
||||
class BaseSprite;
|
||||
class BasePersistenceManager;
|
||||
|
||||
class PartParticle : public BaseClass {
|
||||
public:
|
||||
enum TParticleState {
|
||||
PARTICLE_NORMAL,
|
||||
PARTICLE_FADEIN,
|
||||
PARTICLE_FADEOUT
|
||||
};
|
||||
|
||||
PartParticle(BaseGame *inGame);
|
||||
~PartParticle() override;
|
||||
|
||||
float _growthRate;
|
||||
bool _exponentialGrowth;
|
||||
|
||||
float _rotation;
|
||||
float _angVelocity;
|
||||
|
||||
int32 _alpha1;
|
||||
int32 _alpha2;
|
||||
|
||||
Common::Rect32 _border;
|
||||
DXVector2 _pos;
|
||||
float _posZ;
|
||||
DXVector2 _velocity;
|
||||
float _scale;
|
||||
BaseSprite *_sprite;
|
||||
uint32 _creationTime;
|
||||
int32 _lifeTime;
|
||||
bool _isDead;
|
||||
TParticleState _state;
|
||||
|
||||
bool update(PartEmitter *emitter, uint32 currentTime, uint32 timerDelta);
|
||||
bool display(PartEmitter *emitter);
|
||||
|
||||
bool setSprite(const char *filename);
|
||||
|
||||
bool fadeIn(uint32 currentTime, int fadeTime);
|
||||
bool fadeOut(uint32 currentTime, int fadeTime);
|
||||
|
||||
bool persist(BasePersistenceManager *persistMgr) override;
|
||||
|
||||
private:
|
||||
uint32 _fadeStart;
|
||||
int32 _fadeTime;
|
||||
int32 _currentAlpha;
|
||||
int32 _fadeStartAlpha{};
|
||||
};
|
||||
|
||||
} // End of namespace Wintermute
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user