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88
engines/wintermute/base/gfx/xfile.cpp
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88
engines/wintermute/base/gfx/xfile.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on WME.
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* http://dead-code.org/redir.php?target=wme
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* Copyright (c) 2003-2013 Jan Nedoma and contributors
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*/
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#include "engines/wintermute/base/base_file_manager.h"
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#include "engines/wintermute/base/base_game.h"
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#include "engines/wintermute/base/base_engine.h"
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#include "engines/wintermute/base/gfx/xfile.h"
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#include "engines/wintermute/dcgf.h"
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namespace Wintermute {
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//////////////////////////////////////////////////////////////////////////
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XFile::XFile(BaseGame *inGame) : BaseClass(inGame) {
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_xfile = nullptr;
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}
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//////////////////////////////////////////////////////////////////////////
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XFile::~XFile() {
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closeFile();
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}
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//////////////////////////////////////////////////////////////////////////
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bool XFile::closeFile() {
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SAFE_DELETE(_xfile);
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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bool XFile::openFile(const char *filename) {
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closeFile();
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// load file
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uint32 size;
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byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename, &size);
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if (!buffer) {
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closeFile();
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return false;
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}
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_xfile = new XFileLoader();
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if (!_xfile) {
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delete[] buffer;
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return false;
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}
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bool res = _xfile->load(buffer, size);
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delete[] buffer;
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if (!res) {
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BaseEngine::LOG(0, "Error loading X file '%s'", filename);
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return false;
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}
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// create enum object
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if (!res || !_xfile->createEnumObject(_xenum)) {
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BaseEngine::LOG(res, "Error creating XFile enum object for '%s'", filename);
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closeFile();
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return false;
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}
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return true;
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}
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} // namespace Wintermute
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