Initial commit
This commit is contained in:
76
engines/wintermute/base/gfx/xactive_animation.h
Normal file
76
engines/wintermute/base/gfx/xactive_animation.h
Normal file
@@ -0,0 +1,76 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* This file is based on WME.
|
||||
* http://dead-code.org/redir.php?target=wme
|
||||
* Copyright (c) 2003-2013 Jan Nedoma and contributors
|
||||
*/
|
||||
|
||||
#ifndef WINTERMUTE_ACTIVE_ANIMATION_H
|
||||
#define WINTERMUTE_ACTIVE_ANIMATION_H
|
||||
|
||||
#include "engines/wintermute/base/base.h"
|
||||
#include "engines/wintermute/base/gfx/xanimation_set.h"
|
||||
|
||||
namespace Wintermute {
|
||||
|
||||
class BasePersistenceManager;
|
||||
|
||||
class ActiveAnimation : public BaseClass {
|
||||
public:
|
||||
ActiveAnimation(BaseGame *inGame, XModel *model);
|
||||
virtual ~ActiveAnimation();
|
||||
|
||||
bool start(AnimationSet *animation, bool looping = false);
|
||||
bool update(int slot = 0, bool prevFrameOnly = false, float lerpValue = 0.0f, bool forceStartFrame = false);
|
||||
bool resetStartTime();
|
||||
bool persist(BasePersistenceManager *persistMgr);
|
||||
bool setLooping(bool looping);
|
||||
|
||||
char *getName();
|
||||
|
||||
AnimationSet *getAnimSet() {
|
||||
return _animation;
|
||||
};
|
||||
|
||||
bool isLooping() {
|
||||
return _looping;
|
||||
};
|
||||
|
||||
bool isFinished() {
|
||||
return _finished;
|
||||
};
|
||||
|
||||
private:
|
||||
XModel *_model;
|
||||
int32 _currentFrame;
|
||||
uint32 _startTime;
|
||||
bool _looping;
|
||||
bool _finished;
|
||||
uint32 _lastLocalTime;
|
||||
|
||||
AnimationSet *_animation;
|
||||
};
|
||||
|
||||
} // namespace Wintermute
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user