Initial commit
This commit is contained in:
90
engines/wintermute/base/gfx/skin_mesh_helper.cpp
Normal file
90
engines/wintermute/base/gfx/skin_mesh_helper.cpp
Normal file
@@ -0,0 +1,90 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* This file is based on WME.
|
||||
* http://dead-code.org/redir.php?target=wme
|
||||
* Copyright (c) 2003-2013 Jan Nedoma and contributors
|
||||
*/
|
||||
|
||||
#include "engines/wintermute/dcgf.h"
|
||||
#include "engines/wintermute/base/gfx/skin_mesh_helper.h"
|
||||
#include "engines/wintermute/base/gfx/xskinmesh.h"
|
||||
#include "engines/wintermute/base/gfx/xfile_loader.h"
|
||||
|
||||
namespace Wintermute {
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
SkinMeshHelper::SkinMeshHelper(DXMesh *mesh, DXSkinInfo *skinInfo) {
|
||||
_mesh = mesh;
|
||||
_skinInfo = skinInfo;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
SkinMeshHelper::~SkinMeshHelper() {
|
||||
SAFE_DELETE(_mesh);
|
||||
SAFE_DELETE(_skinInfo);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
uint SkinMeshHelper::getNumFaces() {
|
||||
return _mesh->getNumFaces();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
uint SkinMeshHelper::getNumBones() {
|
||||
return _skinInfo->getNumBones();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool SkinMeshHelper::getOriginalMesh(DXMesh **mesh) {
|
||||
return _mesh->cloneMesh(mesh);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool SkinMeshHelper::generateSkinnedMesh(uint32 *adjacencyOut, DXMesh **mesh) {
|
||||
bool res = getOriginalMesh(mesh);
|
||||
if (res) {
|
||||
(*mesh)->generateAdjacency(adjacencyOut);
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool SkinMeshHelper::updateSkinnedMesh(const DXMatrix *boneTransforms, DXMesh *mesh) {
|
||||
void *sourceVerts = reinterpret_cast<void *>(_mesh->getVertexBuffer().ptr());
|
||||
void *targetVerts = reinterpret_cast<void *>(mesh->getVertexBuffer().ptr());
|
||||
|
||||
return _skinInfo->updateSkinnedMesh(boneTransforms, sourceVerts, targetVerts);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
const char *SkinMeshHelper::getBoneName(uint32 boneIndex) {
|
||||
return _skinInfo->getBoneName(boneIndex);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
DXMatrix *SkinMeshHelper::getBoneOffsetMatrix(uint32 boneIndex) {
|
||||
return _skinInfo->getBoneOffsetMatrix(boneIndex);
|
||||
}
|
||||
|
||||
} // namespace Wintermute
|
||||
Reference in New Issue
Block a user