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16
engines/wintermute/base/gfx/opengl/shaders/wme_sprite.vertex
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16
engines/wintermute/base/gfx/opengl/shaders/wme_sprite.vertex
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in vec3 position;
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in vec2 texcoord;
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in vec4 color;
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uniform highp mat4 projMatrix;
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uniform highp mat3 transform;
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out vec2 Texcoord;
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out vec4 Color;
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void main() {
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vec3 transformed_position = transform * vec3(position);
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gl_Position = projMatrix * vec4(transformed_position.x, transformed_position.y, transformed_position.z, 1.0);
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Texcoord = texcoord;
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Color = color;
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}
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