Initial commit
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@@ -0,0 +1,29 @@
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in vec2 Texcoord;
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in vec4 Color;
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uniform sampler2D tex;
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uniform float alphaRef;
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uniform UBOOL alphaTest;
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uniform UBOOL useTexture;
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uniform UBOOL enableFog;
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uniform vec4 fogColor;
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varying float fogFactor;
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OUTPUT
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void main() {
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outColor = Color;
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if (useTexture) {
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outColor = texture(tex, Texcoord) * outColor;
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}
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if (enableFog) {
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outColor.rgb = mix(fogColor.rgb, outColor.rgb, fogFactor);
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}
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if (UBOOL_TEST(alphaTest) && outColor.a < alphaRef) {
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discard;
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}
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}
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