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engines/wintermute/base/gfx/base_surface.h
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98
engines/wintermute/base/gfx/base_surface.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_BASE_SURFACE_H
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#define WINTERMUTE_BASE_SURFACE_H
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#include "engines/wintermute/base/base.h"
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#include "graphics/surface.h"
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#include "graphics/transform_struct.h"
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namespace Wintermute {
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class BaseSurface : public BaseClass {
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public:
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virtual bool invalidate();
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virtual bool prepareToDraw();
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bool _ckDefault;
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byte _ckRed;
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byte _ckGreen;
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byte _ckBlue;
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uint32 _lastUsedTime;
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bool _valid;
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int32 _lifeTime;
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bool _keepLoaded;
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BaseSurface(BaseGame *inGame);
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~BaseSurface() override;
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virtual bool displayHalfTrans(int x, int y, Common::Rect32 rect);
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virtual bool isTransparentAt(int x, int y);
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virtual bool displayTransRotate(int x, int y, float rotate, int32 hotspotX, int32 hotspotY, Common::Rect32 rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, Graphics::TSpriteBlendMode blendMode = Graphics::BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0;
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virtual bool displayTransZoom(int x, int y, Common::Rect32 rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, Graphics::TSpriteBlendMode blendMode = Graphics::BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0;
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virtual bool displayTrans(int x, int y, Common::Rect32 rect, uint32 alpha = 0xFFFFFFFF, Graphics::TSpriteBlendMode blendMode = Graphics::BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false, int offsetX = 0, int offsetY = 0) = 0;
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virtual bool display(int x, int y, Common::Rect32 rect, Graphics::TSpriteBlendMode blendMode = Graphics::BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0;
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virtual bool displayTiled(int x, int y, Common::Rect32 rect, int numTimesX, int numTimesY) = 0;
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virtual bool restore();
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virtual bool create(const char *filename, bool texture2D, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime = -1, bool keepLoaded = false) = 0;
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virtual bool create(int width, int height);
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virtual bool setAlphaImage(const char *filename) {
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return STATUS_FAILED;
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}
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virtual bool putSurface(const Graphics::Surface &surface, bool hasAlpha = false) {
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return STATUS_FAILED;
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}
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virtual bool startPixelOp() = 0;
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virtual bool endPixelOp() = 0;
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virtual bool putPixel(int x, int y, byte r, byte g, byte b, byte a) = 0;
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virtual bool getPixel(int x, int y, byte *r, byte *g, byte *b, byte *a = nullptr) const = 0;
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virtual bool isTransparentAtLite(int x, int y) const = 0;
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void setFilename(const char *filename);
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void setSize(int width, int height);
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int _referenceCount;
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char *_filename;
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virtual int getWidth() {
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return _width;
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}
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virtual int getHeight() {
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return _height;
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}
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//void SetWidth(int Width) { _width = Width; }
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//void SetHeight(int Height){ _height = Height; }
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protected:
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int32 _height;
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int32 _width;
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};
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} // End of namespace Wintermute
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#endif
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