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engines/wintermute/base/gfx/base_surface.cpp
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122
engines/wintermute/base/gfx/base_surface.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/wintypes.h"
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#include "engines/wintermute/base/base_game.h"
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#include "engines/wintermute/base/gfx/base_surface.h"
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#include "engines/wintermute/dcgf.h"
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#include "common/str.h"
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namespace Wintermute {
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//////////////////////////////////////////////////////////////////////
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BaseSurface::BaseSurface(BaseGame *inGame) : BaseClass(inGame) {
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_referenceCount = 0;
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_width = _height = 0;
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_filename = nullptr;
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_ckDefault = true;
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_ckRed = _ckGreen = _ckBlue = 0;
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_lifeTime = 0;
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_keepLoaded = false;
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_lastUsedTime = 0;
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_valid = false;
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}
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//////////////////////////////////////////////////////////////////////
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BaseSurface::~BaseSurface() {
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if (_filename) {
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SAFE_DELETE_ARRAY(_filename);
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}
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}
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//////////////////////////////////////////////////////////////////////
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bool BaseSurface::restore() {
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return STATUS_FAILED;
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}
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//////////////////////////////////////////////////////////////////////
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bool BaseSurface::isTransparentAt(int x, int y) {
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if (startPixelOp()) {
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bool retval = isTransparentAtLite(x, y);
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endPixelOp();
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return retval;
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} else {
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return false;
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}
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}
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//////////////////////////////////////////////////////////////////////
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bool BaseSurface::displayHalfTrans(int x, int y, Common::Rect32 rect) {
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return STATUS_FAILED;
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}
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//////////////////////////////////////////////////////////////////////////
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bool BaseSurface::create(int width, int height) {
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return STATUS_FAILED;
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}
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//////////////////////////////////////////////////////////////////////////
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bool BaseSurface::invalidate() {
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return STATUS_FAILED;
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}
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//////////////////////////////////////////////////////////////////////////
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bool BaseSurface::prepareToDraw() {
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_lastUsedTime = _game->_liveTimer;
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if (!_valid) {
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//_game->LOG(0, "Reviving: %s", _filename);
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return create(_filename, _ckDefault, _ckRed, _ckGreen, _ckBlue, _lifeTime, _keepLoaded);
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} else {
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return STATUS_OK;
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}
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}
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//////////////////////////////////////////////////////////////////////////
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void BaseSurface::setFilename(const char *filename) {
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SAFE_DELETE_ARRAY(_filename);
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if (!filename) {
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return;
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}
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size_t nameSize = strlen(filename) + 1;
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_filename = new char[nameSize];
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Common::strcpy_s(_filename, nameSize, filename);
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}
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//////////////////////////////////////////////////////////////////////////
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void BaseSurface::setSize(int width, int height) {
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_width = width;
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_height = height;
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}
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} // End of namespace Wintermute
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