Initial commit
This commit is contained in:
525
engines/wintermute/base/gfx/3dloader_3ds.cpp
Normal file
525
engines/wintermute/base/gfx/3dloader_3ds.cpp
Normal file
@@ -0,0 +1,525 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "engines/wintermute/dcgf.h"
|
||||
#include "engines/wintermute/math/math_util.h"
|
||||
#include "engines/wintermute/base/base_file_manager.h"
|
||||
#include "engines/wintermute/base/gfx/3dloader_3ds.h"
|
||||
#include "engines/wintermute/base/gfx/3dface.h"
|
||||
#include "engines/wintermute/base/gfx/3dvertex.h"
|
||||
#include "engines/wintermute/base/gfx/3dutils.h"
|
||||
|
||||
namespace Wintermute {
|
||||
|
||||
#define MAIN3DS 0x4D4D // level 1
|
||||
#define EDIT3DS 0x3D3D // level 1
|
||||
#define NAMED_OBJECT 0x4000 // level 2
|
||||
#define TRIANGLE_MESH 0x4100 // level 3
|
||||
#define TRIANGLE_VERTEXLIST 0x4110 // level 4
|
||||
#define TRIANGLE_FACELIST 0x4120 // level 4
|
||||
#define CHUNK_CAMERA 0x4700 // level 3
|
||||
#define CHUNK_LIGHT 0x4600
|
||||
#define LIGHT_SPOTLIGHT 0x4610
|
||||
#define LIGHT_IS_OFF 0x4620
|
||||
#define RGB_FLOAT 0x0010
|
||||
#define RGB_BYTE 0x0011
|
||||
#define KEYFRAMER 0xB000 // level 1
|
||||
#define KEYFRAMER_AMBIENT_INFO 0xB001
|
||||
#define KEYFRAMER_MESH_INFO 0xB002
|
||||
#define KEYFRAMER_CAMERA_INFO 0xB003
|
||||
#define KEYFRAMER_CAMERA_TARGET_INFO 0xB004
|
||||
#define KEYFRAMER_OMNI_INFO 0xB005
|
||||
#define KEYFRAMER_SPOT_TARGET_INFO 0xB006
|
||||
#define KEYFRAMER_SPOT_INFO 0xB007
|
||||
#define NODE_HDR 0xB010
|
||||
#define ROLL_TRACK_TAG 0xB024
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
Loader3DS::Loader3DS(BaseGame *inGame) : BaseNamedObject(inGame) {
|
||||
_filename = nullptr;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
Loader3DS::~Loader3DS() {
|
||||
for (int32 i = 0; i < _objects.getSize(); i++)
|
||||
delete _objects[i];
|
||||
_objects.removeAll();
|
||||
|
||||
SAFE_DELETE_ARRAY(_filename);
|
||||
}
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
Loader3DS::FileObject3DS::FileObject3DS() {
|
||||
_name = nullptr;
|
||||
_type = OBJ_3DS_NONE;
|
||||
|
||||
_numVertices = 0;
|
||||
_vertices = nullptr;
|
||||
|
||||
_numFaces = 0;
|
||||
_faces = nullptr;
|
||||
|
||||
_lightOff = false;
|
||||
_lightSpotlight = false;
|
||||
_lightColor = 0;
|
||||
_lightHotspot = false;
|
||||
_lightFalloff = false;
|
||||
_lightTarget._x = _lightTarget._y = _lightTarget._z = 0.0f;
|
||||
_lightPos._x = _lightPos._y = _lightPos._z = 0.0f;
|
||||
|
||||
_cameraBank = 0;
|
||||
_cameraLens = 0;
|
||||
_cameraFOV = 0;
|
||||
_cameraPos._x = _cameraPos._y = _cameraPos._z = 0.0f;
|
||||
|
||||
_hidden = false;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
Loader3DS::FileObject3DS::~FileObject3DS() {
|
||||
if (_name != nullptr)
|
||||
delete[] _name;
|
||||
if (_vertices != nullptr)
|
||||
delete[] _vertices;
|
||||
if (_faces != nullptr)
|
||||
delete[] _faces;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool Loader3DS::parseFile(const char *filename) {
|
||||
SAFE_DELETE_ARRAY(_filename);
|
||||
size_t filenameSize = strlen(filename) + 1;
|
||||
_filename = new char[filenameSize];
|
||||
Common::strcpy_s(_filename, filenameSize, filename);
|
||||
|
||||
uint32 fileSize;
|
||||
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename, &fileSize);
|
||||
if (!buffer)
|
||||
return false;
|
||||
|
||||
uint16 keyframerSection = 0;
|
||||
char *keyframerObject = nullptr;
|
||||
FileObject3DS *obj = nullptr;
|
||||
uint16 i;
|
||||
|
||||
Common::MemoryReadStream fileStream(buffer, fileSize);
|
||||
|
||||
while (fileStream.pos() < fileStream.size()) {
|
||||
uint16 chunkId = fileStream.readUint16LE();
|
||||
uint32 chunkLength = fileStream.readUint32LE();
|
||||
|
||||
bool handled = true;
|
||||
|
||||
switch (chunkId) {
|
||||
case MAIN3DS:
|
||||
break;
|
||||
|
||||
case EDIT3DS:
|
||||
break;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// object ////////////////////////////////////////////////////////////
|
||||
case NAMED_OBJECT: {
|
||||
obj = new FileObject3DS;
|
||||
auto name = fileStream.readString();
|
||||
size_t nameSize = name.size() + 1;
|
||||
obj->_name = new char[nameSize];
|
||||
Common::strcpy_s(obj->_name, nameSize, name.c_str());
|
||||
_objects.add(obj);
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
// mesh //////////////////////////////////////////////////////////////
|
||||
case TRIANGLE_MESH:
|
||||
if (obj == nullptr)
|
||||
break;
|
||||
obj->_type = OBJ_3DS_MESH;
|
||||
break;
|
||||
|
||||
|
||||
case TRIANGLE_VERTEXLIST:
|
||||
if (obj == nullptr || obj->_type != OBJ_3DS_MESH)
|
||||
break;
|
||||
|
||||
obj->_numVertices = fileStream.readUint16LE();
|
||||
obj->_vertices = new DXVector3[obj->_numVertices];
|
||||
for (i = 0; i < obj->_numVertices; i++) {
|
||||
obj->_vertices[i]._x = fileStream.readFloatLE();
|
||||
obj->_vertices[i]._z = fileStream.readFloatLE();
|
||||
obj->_vertices[i]._y = fileStream.readFloatLE();
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
case TRIANGLE_FACELIST:
|
||||
if (obj == nullptr || obj->_type != OBJ_3DS_MESH)
|
||||
break;
|
||||
|
||||
obj->_numFaces = fileStream.readUint16LE();
|
||||
|
||||
obj->_faces = new SFace[obj->_numFaces];
|
||||
for (i = 0; i < obj->_numFaces; i++) {
|
||||
obj->_faces[i]._a = fileStream.readUint16LE();
|
||||
obj->_faces[i]._c = fileStream.readUint16LE();
|
||||
obj->_faces[i]._b = fileStream.readUint16LE();
|
||||
fileStream.readUint16LE(); // skip
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
// camera //////////////////////////////////////////////////////////////
|
||||
case CHUNK_CAMERA:
|
||||
if (obj == nullptr)
|
||||
break;
|
||||
obj->_type = OBJ_3DS_CAMERA;
|
||||
|
||||
obj->_cameraPos._x = fileStream.readFloatLE();
|
||||
obj->_cameraPos._z = fileStream.readFloatLE();
|
||||
obj->_cameraPos._y = fileStream.readFloatLE();
|
||||
|
||||
obj->_cameraTarget._x = fileStream.readFloatLE();
|
||||
obj->_cameraTarget._z = fileStream.readFloatLE();
|
||||
obj->_cameraTarget._y = fileStream.readFloatLE();
|
||||
|
||||
obj->_cameraBank = fileStream.readFloatLE();
|
||||
obj->_cameraLens = fileStream.readFloatLE();
|
||||
if (obj->_cameraLens > 0)
|
||||
obj->_cameraFOV = 1900.0f / obj->_cameraLens;
|
||||
else
|
||||
obj->_cameraFOV = 45.0f;
|
||||
break;
|
||||
|
||||
|
||||
// light //////////////////////////////////////////////////////////////
|
||||
case CHUNK_LIGHT:
|
||||
if (obj == nullptr)
|
||||
break;
|
||||
obj->_type = OBJ_3DS_LIGHT;
|
||||
|
||||
obj->_lightPos._x = fileStream.readFloatLE();
|
||||
obj->_lightPos._z = fileStream.readFloatLE();
|
||||
obj->_lightPos._y = fileStream.readFloatLE();
|
||||
break;
|
||||
|
||||
case LIGHT_SPOTLIGHT:
|
||||
if (obj == nullptr || obj->_type != OBJ_3DS_LIGHT)
|
||||
break;
|
||||
|
||||
obj->_lightTarget._x = fileStream.readFloatLE();
|
||||
obj->_lightTarget._z = fileStream.readFloatLE();
|
||||
obj->_lightTarget._y = fileStream.readFloatLE();
|
||||
|
||||
obj->_lightHotspot = fileStream.readFloatLE();
|
||||
obj->_lightFalloff = fileStream.readFloatLE();
|
||||
obj->_lightSpotlight = true;
|
||||
break;
|
||||
|
||||
case LIGHT_IS_OFF:
|
||||
if (obj == nullptr || obj->_type != OBJ_3DS_LIGHT)
|
||||
break;
|
||||
|
||||
obj->_lightOff = true;
|
||||
break;
|
||||
|
||||
|
||||
// colors ////////////////////////////////////////////////////////////////////////
|
||||
case RGB_FLOAT:
|
||||
if (obj && obj->_type == OBJ_3DS_LIGHT) {
|
||||
float r, g, b;
|
||||
r = fileStream.readFloatLE();
|
||||
g = fileStream.readFloatLE();
|
||||
b = fileStream.readFloatLE();
|
||||
|
||||
obj->_lightColor = BYTETORGBA((int)(r * 255), (int)(g * 255), (int)(b * 255), 255);
|
||||
} else
|
||||
handled = false;
|
||||
break;
|
||||
|
||||
case RGB_BYTE:
|
||||
if (obj && obj->_type == OBJ_3DS_LIGHT) {
|
||||
byte r, g, b;
|
||||
r = fileStream.readByte();
|
||||
g = fileStream.readByte();
|
||||
b = fileStream.readByte();
|
||||
|
||||
obj->_lightColor = BYTETORGBA(r, g, b, 255);
|
||||
} else
|
||||
handled = false;
|
||||
break;
|
||||
|
||||
// keyframer stuff
|
||||
case KEYFRAMER:
|
||||
break;
|
||||
|
||||
case KEYFRAMER_AMBIENT_INFO:
|
||||
case KEYFRAMER_MESH_INFO:
|
||||
case KEYFRAMER_CAMERA_INFO:
|
||||
case KEYFRAMER_CAMERA_TARGET_INFO:
|
||||
case KEYFRAMER_OMNI_INFO:
|
||||
case KEYFRAMER_SPOT_TARGET_INFO:
|
||||
case KEYFRAMER_SPOT_INFO:
|
||||
keyframerSection = chunkId;
|
||||
break;
|
||||
|
||||
case NODE_HDR: {
|
||||
// object name
|
||||
SAFE_DELETE_ARRAY(keyframerObject);
|
||||
auto keyname = fileStream.readString();
|
||||
size_t keynameSize = keyname.size() + 1;
|
||||
keyframerObject = new char[keynameSize];
|
||||
Common::strcpy_s(keyframerObject, keynameSize, keyname.c_str());
|
||||
// flags1
|
||||
fileStream.readUint16LE();
|
||||
// flags2
|
||||
fileStream.readUint16LE();
|
||||
// hierarchy
|
||||
fileStream.readUint16LE();
|
||||
}
|
||||
break;
|
||||
|
||||
case ROLL_TRACK_TAG:
|
||||
if (keyframerSection == KEYFRAMER_CAMERA_INFO && keyframerObject != nullptr) {
|
||||
// flags
|
||||
fileStream.readUint16LE();
|
||||
// unknown
|
||||
fileStream.readUint16LE();
|
||||
fileStream.readUint16LE();
|
||||
fileStream.readUint16LE();
|
||||
fileStream.readUint16LE();
|
||||
// keys
|
||||
uint16 keys = fileStream.readUint16LE();
|
||||
// unknown
|
||||
fileStream.readUint16LE();
|
||||
|
||||
for (uint16 key = 0; key < keys; key++) {
|
||||
// frame number
|
||||
fileStream.readUint16LE();
|
||||
// unknown
|
||||
fileStream.readUint32LE();
|
||||
// camera roll
|
||||
float cameraRoll = fileStream.readFloatLE();
|
||||
|
||||
// inject this roll value to the camera
|
||||
if (key == 0) {
|
||||
for (int32 index = 0; index < _objects.getSize(); index++) {
|
||||
if (_objects[index]->_type == OBJ_3DS_CAMERA && scumm_stricmp(_objects[index]->_name, keyframerObject) == 0) {
|
||||
_objects[index]->_cameraBank = cameraRoll;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} else
|
||||
handled = false;
|
||||
break;
|
||||
|
||||
default:
|
||||
handled = false;
|
||||
}
|
||||
|
||||
if (!handled)
|
||||
fileStream.seek(chunkLength - 6, SEEK_CUR);
|
||||
}
|
||||
|
||||
SAFE_DELETE_ARRAY(keyframerObject);
|
||||
|
||||
delete[] buffer;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
int32 Loader3DS::getNumMeshes() {
|
||||
int32 ret = 0;
|
||||
|
||||
for (int32 i = 0; i < _objects.getSize(); i++)
|
||||
if (_objects[i]->_type == OBJ_3DS_MESH)
|
||||
ret++;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
char *Loader3DS::getMeshName(int index) {
|
||||
int32 pos = -1;
|
||||
|
||||
for (int32 i = 0; i < _objects.getSize(); i++) {
|
||||
if (_objects[i]->_type == OBJ_3DS_MESH)
|
||||
pos++;
|
||||
if (pos == index)
|
||||
return _objects[i]->_name;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool Loader3DS::loadMesh(int index, Mesh3DS *mesh) {
|
||||
if (!mesh)
|
||||
return false;
|
||||
|
||||
int pos = -1;
|
||||
for (int32 i = 0; i < _objects.getSize(); i++) {
|
||||
if (_objects[i]->_type == OBJ_3DS_MESH)
|
||||
pos++;
|
||||
if (pos == index){
|
||||
FileObject3DS *obj = _objects[i];
|
||||
mesh->cleanup();
|
||||
|
||||
mesh->_numVertices = obj->_numVertices;
|
||||
mesh->_numFaces = obj->_numFaces;
|
||||
|
||||
int j;
|
||||
|
||||
mesh->_vertices = new Vertex3D[mesh->_numVertices];
|
||||
for (j = 0; j < mesh->_numVertices; j++) {
|
||||
mesh->_vertices[j]._pos._x = obj->_vertices[j]._x;
|
||||
mesh->_vertices[j]._pos._y = obj->_vertices[j]._y;
|
||||
mesh->_vertices[j]._pos._z = obj->_vertices[j]._z;
|
||||
}
|
||||
|
||||
mesh->_faces = new Face3D[mesh->_numFaces];
|
||||
for (j = 0; j < mesh->_numFaces; j++) {
|
||||
mesh->_faces[j]._vertices[0] = obj->_faces[j]._a;
|
||||
mesh->_faces[j]._vertices[1] = obj->_faces[j]._b;
|
||||
mesh->_faces[j]._vertices[2] = obj->_faces[j]._c;
|
||||
}
|
||||
|
||||
mesh->setName(obj->_name);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
int32 Loader3DS::getNumLights() {
|
||||
int ret = 0;
|
||||
|
||||
for (int32 i = 0; i < _objects.getSize(); i++)
|
||||
if (_objects[i]->_type == OBJ_3DS_LIGHT)
|
||||
ret++;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
char *Loader3DS::getLightName(int index) {
|
||||
int pos = -1;
|
||||
|
||||
for (int32 i = 0; i < _objects.getSize(); i++) {
|
||||
if (_objects[i]->_type == OBJ_3DS_LIGHT)
|
||||
pos++;
|
||||
if (pos == index)
|
||||
return _objects[i]->_name;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool Loader3DS::loadLight(int index, Light3D *light) {
|
||||
if (!light)
|
||||
return false;
|
||||
|
||||
int pos = -1;
|
||||
for (int32 i = 0; i < _objects.getSize(); i++) {
|
||||
if (_objects[i]->_type == OBJ_3DS_LIGHT) {
|
||||
pos++;
|
||||
if (pos == index) {
|
||||
light->setName(_objects[i]->_name);
|
||||
light->_pos = _objects[i]->_lightPos;
|
||||
light->_target = _objects[i]->_lightTarget;
|
||||
light->_isSpotlight = _objects[i]->_lightSpotlight;
|
||||
light->_active = !_objects[i]->_lightOff;
|
||||
light->_diffuseColor = _objects[i]->_lightColor;
|
||||
light->_falloff = _objects[i]->_lightFalloff;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
int32 Loader3DS::getNumCameras() {
|
||||
int32 ret = 0;
|
||||
|
||||
for (int32 i = 0; i < _objects.getSize(); i++)
|
||||
if (_objects[i]->_type == OBJ_3DS_CAMERA)
|
||||
ret++;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
char *Loader3DS::getCameraName(int index) {
|
||||
int32 pos = -1;
|
||||
for (int32 i = 0; i < _objects.getSize(); i++) {
|
||||
if (_objects[i]->_type == OBJ_3DS_CAMERA)
|
||||
pos++;
|
||||
if (pos == index)
|
||||
return _objects[i]->_name;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool Loader3DS::loadCamera(int index, Camera3D *camera) {
|
||||
if (!camera)
|
||||
return false;
|
||||
|
||||
int pos = -1;
|
||||
for (int32 i = 0; i < _objects.getSize(); i++) {
|
||||
if (_objects[i]->_type == OBJ_3DS_CAMERA)
|
||||
pos++;
|
||||
if (pos == index) {
|
||||
camera->setupPos(_objects[i]->_cameraPos, _objects[i]->_cameraTarget, _objects[i]->_cameraBank);
|
||||
camera->setName(_objects[i]->_name);
|
||||
camera->_fov = camera->_origFov = degToRad(_objects[i]->_cameraFOV);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
} // namespace Wintermute
|
||||
Reference in New Issue
Block a user