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engines/wintermute/base/gfx/3deffect_params.cpp
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203
engines/wintermute/base/gfx/3deffect_params.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on WME.
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* http://dead-code.org/redir.php?target=wme
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* Copyright (c) 2003-2013 Jan Nedoma and contributors
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*/
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#include "common/crc.h"
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#include "engines/wintermute/base/base_file_manager.h"
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#include "engines/wintermute/base/scriptables/script_value.h"
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#include "engines/wintermute/base/gfx/3deffect_params.h"
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#include "engines/wintermute/utils/utils.h"
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#include "engines/wintermute/dcgf.h"
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namespace Wintermute {
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//////////////////////////////////////////////////////////////////////////
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Effect3DParams::Effect3DParam::Effect3DParam() {
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setDefaultValues();
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}
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//////////////////////////////////////////////////////////////////////////
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Effect3DParams::Effect3DParam::Effect3DParam(const char *paramName) {
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setDefaultValues();
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BaseUtils::setString(&_paramName, paramName);
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}
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//////////////////////////////////////////////////////////////////////////
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Effect3DParams::Effect3DParam::~Effect3DParam() {
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SAFE_DELETE_ARRAY(_paramName);
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SAFE_DELETE_ARRAY(_valString);
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}
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//////////////////////////////////////////////////////////////////////////
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void Effect3DParams::Effect3DParam::setValue(char *val) {
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_type = EP_STRING;
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BaseUtils::setString(&_valString, val);
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}
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//////////////////////////////////////////////////////////////////////////
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void Effect3DParams::Effect3DParam::setValue(int val) {
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_type = EP_INT;
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_valInt = val;
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}
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//////////////////////////////////////////////////////////////////////////
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void Effect3DParams::Effect3DParam::setValue(float val) {
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_type = EP_FLOAT;
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_valFloat = val;
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}
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//////////////////////////////////////////////////////////////////////////
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void Effect3DParams::Effect3DParam::setValue(bool val) {
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_type = EP_BOOL;
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_valBool = val;
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}
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//////////////////////////////////////////////////////////////////////////
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void Effect3DParams::Effect3DParam::setValue(DXVector4 val) {
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_type = EP_VECTOR;
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_valVector = val;
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}
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//////////////////////////////////////////////////////////////////////////
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void Effect3DParams::Effect3DParam::setDefaultValues() {
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_paramName = nullptr;
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_valString = nullptr;
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_valInt = 0;
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_valFloat = 0;
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_valBool = 0;
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_valVector = DXVector4(0, 0, 0, 0);
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_type = EP_UNKNOWN;
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_initialized = false;
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}
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//////////////////////////////////////////////////////////////////////////
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bool Effect3DParams::Effect3DParam::persist(BasePersistenceManager *persistMgr) {
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persistMgr->transferCharPtr(TMEMBER(_paramName));
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persistMgr->transferSint32(TMEMBER_INT(_type));
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persistMgr->transferCharPtr(TMEMBER(_valString));
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persistMgr->transferSint32(TMEMBER(_valInt));
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persistMgr->transferFloat(TMEMBER(_valFloat));
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persistMgr->transferVector4d(TMEMBER(_valVector));
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persistMgr->transferBool(TMEMBER(_valBool));
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if (!persistMgr->getIsSaving()) {
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_initialized = false;
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}
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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Effect3DParams::Effect3DParams() {
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}
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//////////////////////////////////////////////////////////////////////////
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Effect3DParams::~Effect3DParams() {
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clear();
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}
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//////////////////////////////////////////////////////////////////////////
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void Effect3DParams::clear() {
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for (int32 i = 0; i < _params.getSize(); i++) {
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SAFE_DELETE(_params[i]);
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}
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_params.removeAll();
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}
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//////////////////////////////////////////////////////////////////////////
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bool Effect3DParams::persist(BasePersistenceManager *persistMgr) {
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if (persistMgr->getIsSaving()) {
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int32 numItems = _params.getSize();
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persistMgr->transferSint32(TMEMBER(numItems));
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for (int32 i = 0; i < numItems; i++) {
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_params[i]->persist(persistMgr);
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}
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} else {
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uint32 numItems = 0;
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persistMgr->transferUint32(TMEMBER(numItems));
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for (uint32 i = 0; i < numItems; i++) {
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Effect3DParam *param = new Effect3DParam();
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param->persist(persistMgr);
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_params.add(param);
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}
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}
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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void Effect3DParams::setParam(const char *paramName, ScValue *val) {
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Effect3DParam *param = getParamByName(paramName);
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switch (val->getType()) {
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case VAL_INT:
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param->setValue(val->getInt());
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break;
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case VAL_FLOAT:
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param->setValue((float)val->getFloat());
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break;
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case VAL_BOOL:
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param->setValue(val->getBool());
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break;
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default:
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param->setValue(val->getString());
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}
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}
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//////////////////////////////////////////////////////////////////////////
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void Effect3DParams::setParam(const char *paramName, DXVector4 val) {
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Effect3DParam *param = getParamByName(paramName);
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param->setValue(val);
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}
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//////////////////////////////////////////////////////////////////////////
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Effect3DParams::Effect3DParam *Effect3DParams::getParamByName(const char *paramName) {
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Effect3DParam *param = nullptr;
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for (int32 i = 0; i < _params.getSize(); i++) {
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if (_params[i]->getParamName() && strcmp(paramName, _params[i]->getParamName()) == 0) {
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param = _params[i];
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break;
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}
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}
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if (!param) {
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param = new Effect3DParam(paramName);
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_params.add(param);
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}
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return param;
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}
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} // namespace Wintermute
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