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139
engines/wintermute/base/font/base_font_storage.cpp
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139
engines/wintermute/base/font/base_font_storage.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/base/font/base_font_storage.h"
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#include "engines/wintermute/base/font/base_font.h"
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#include "engines/wintermute/base/base_game.h"
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#include "common/str.h"
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namespace Wintermute {
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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IMPLEMENT_PERSISTENT(BaseFontStorage, true)
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//////////////////////////////////////////////////////////////////////////
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BaseFontStorage::BaseFontStorage(BaseGame *inGame) : BaseClass(inGame) {
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}
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//////////////////////////////////////////////////////////////////////////
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BaseFontStorage::~BaseFontStorage() {
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cleanup(true);
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}
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//////////////////////////////////////////////////////////////////////////
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bool BaseFontStorage::cleanup(bool warn) {
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for (int32 i = 0; i < _fonts.getSize(); i++) {
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if (warn)
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_game->LOG(0, "Removing orphan font '%s'", _fonts[i]->_filename);
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delete _fonts[i];
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}
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_fonts.removeAll();
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool BaseFontStorage::initLoop() {
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for (int32 i = 0; i < _fonts.getSize(); i++) {
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_fonts[i]->initLoop();
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}
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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BaseFont *BaseFontStorage::addFont(const char *filename) {
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if (!filename) {
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return nullptr;
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}
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for (int32 i = 0; i < _fonts.getSize(); i++) {
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if (scumm_stricmp(_fonts[i]->_filename, filename) == 0) {
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_fonts[i]->_refCount++;
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return _fonts[i];
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}
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}
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/*
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BaseFont* font = new BaseFont(_game);
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if (!font) return nullptr;
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if (DID_FAIL(font->loadFile(filename))) {
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delete font;
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return nullptr;
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}
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else {
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font->_refCount = 1;
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_fonts.add(font);
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return font;
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}
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*/
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BaseFont *font = BaseFont::createFromFile(_game, filename);
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if (font) {
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font->_refCount = 1;
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_fonts.add(font);
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}
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return font;
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}
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//////////////////////////////////////////////////////////////////////////
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bool BaseFontStorage::removeFont(BaseFont *font) {
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if (!font) {
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return STATUS_FAILED;
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}
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for (int32 i = 0; i < _fonts.getSize(); i++) {
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if (_fonts[i] == font) {
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_fonts[i]->_refCount--;
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if (_fonts[i]->_refCount <= 0) {
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delete _fonts[i];
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_fonts.removeAt(i);
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}
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break;
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}
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}
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool BaseFontStorage::persist(BasePersistenceManager *persistMgr) {
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if (!persistMgr->getIsSaving()) {
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cleanup(false);
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}
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persistMgr->transferPtr(TMEMBER_PTR(_game));
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_fonts.persist(persistMgr);
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return STATUS_OK;
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}
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} // End of namespace Wintermute
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