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engines/wintermute/base/font/base_font.cpp
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140
engines/wintermute/base/font/base_font.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/base/font/base_font.h"
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#include "engines/wintermute/base/font/base_font_bitmap.h"
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#include "engines/wintermute/base/font/base_font_truetype.h"
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#include "engines/wintermute/base/base_parser.h"
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#include "engines/wintermute/base/base_file_manager.h"
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#include "engines/wintermute/base/base_game.h"
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namespace Wintermute {
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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IMPLEMENT_PERSISTENT(BaseFont, false)
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//////////////////////////////////////////////////////////////////////
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BaseFont::BaseFont(BaseGame *inGame) : BaseObject(inGame) {
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}
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//////////////////////////////////////////////////////////////////////
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BaseFont::~BaseFont() {
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}
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//////////////////////////////////////////////////////////////////////
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void BaseFont::drawText(const byte *text, int x, int y, int width, TTextAlign align, int maxHeight, int maxLength) {
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}
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//////////////////////////////////////////////////////////////////////
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int BaseFont::getTextHeight(const byte *text, int width) {
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return 0;
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}
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//////////////////////////////////////////////////////////////////////
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int BaseFont::getTextWidth(const byte *text, int maxLength) {
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return 0;
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}
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//////////////////////////////////////////////////////////////////////////
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int BaseFont::getLetterHeight() {
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return 0;
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}
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//////////////////////////////////////////////////////////////////////////
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bool BaseFont::persist(BasePersistenceManager *persistMgr) {
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BaseObject::persist(persistMgr);
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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BaseFont *BaseFont::createFromFile(BaseGame *game, const char *filename) {
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if (isTrueType(game, filename)) {
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BaseFontTT *font = new BaseFontTT(game);
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if (font) {
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if (DID_FAIL(font->loadFile(filename))) {
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delete font;
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return nullptr;
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}
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}
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return font;
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} else {
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BaseFontBitmap *font = new BaseFontBitmap(game);
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if (font) {
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if (DID_FAIL(font->loadFile(filename))) {
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delete font;
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return nullptr;
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}
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}
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return font;
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}
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}
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TOKEN_DEF_START
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TOKEN_DEF(FONT)
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TOKEN_DEF(TTFONT)
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TOKEN_DEF_END
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//////////////////////////////////////////////////////////////////////////
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bool BaseFont::isTrueType(BaseGame *game, const char *filename) {
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TOKEN_TABLE_START(commands)
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TOKEN_TABLE(FONT)
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TOKEN_TABLE(TTFONT)
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TOKEN_TABLE_END
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char *buffer = (char *)game->_fileManager->readWholeFile(filename);
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if (buffer == nullptr) {
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return false;
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}
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char *workBuffer = buffer;
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char *params;
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BaseParser parser(game);
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bool ret = false;
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if (parser.getCommand(&workBuffer, commands, ¶ms) == TOKEN_TTFONT) {
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ret = true;
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}
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delete[] buffer;
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return ret;
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}
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} // End of namespace Wintermute
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