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86
engines/wintermute/base/file/base_savefile_manager_file.cpp
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86
engines/wintermute/base/file/base_savefile_manager_file.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/base/file/base_savefile_manager_file.h"
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#include "engines/wintermute/base/base_file_manager.h"
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#include "engines/wintermute/base/base_engine.h"
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#include "common/system.h"
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#include "common/savefile.h"
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namespace Wintermute {
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Common::String makeSfmFilename(const Common::String &filename) {
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Common::String smFilename = filename;
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for (size_t i = 0; i < smFilename.size(); i++) {
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if (smFilename[i] == '/' || smFilename[i] == '\\') {
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smFilename.setChar('_', i);
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}
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}
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while (smFilename.hasPrefix("._")) {
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smFilename = smFilename.substr(2);
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}
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return BaseEngine::instance().getGameTargetName() + "." + smFilename;
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}
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bool sfmFileExists(const Common::String &filename) {
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Common::String smFilename = makeSfmFilename(filename);
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return g_system->getSavefileManager()->listSavefiles(smFilename).size() > 0;
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}
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Common::SeekableReadStream *openSfmFile(const Common::String &filename) {
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Common::String smFilename = makeSfmFilename(filename);
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return g_system->getSavefileManager()->openRawFile(smFilename);
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}
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Common::WriteStream *openSfmFileForWrite(const Common::String &filename) {
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Common::String smFilename = makeSfmFilename(filename);
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return g_system->getSavefileManager()->openForSaving(smFilename, false);
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}
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Common::StringArray sfmFileList(const Common::String &mask) {
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Common::String prefix = BaseEngine::instance().getGameTargetName() + ".";
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Common::String smMask = makeSfmFilename(mask);
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Common::StringArray array = g_system->getSavefileManager()->listSavefiles(smMask);
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for (uint32 i = 0; i < array.size(); i++) {
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array[i] = array[i].substr(prefix.size());
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}
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return array;
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}
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bool sfmFileRemove(const Common::String &filename) {
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Common::String smFilename = makeSfmFilename(filename);
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return g_system->getSavefileManager()->removeSavefile(smFilename);
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}
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bool sfmFileRename(const Common::String &oldName, const Common::String &newName) {
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Common::String smOldName = makeSfmFilename(oldName);
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Common::String smNewName = makeSfmFilename(newName);
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return g_system->getSavefileManager()->renameSavefile(smOldName, smNewName, false);
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}
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} // End of namespace Wintermute
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