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engines/wintermute/base/base_string_table.h
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60
engines/wintermute/base/base_string_table.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_BASE_STRING_TABLE_H
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#define WINTERMUTE_BASE_STRING_TABLE_H
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#include "common/hashmap.h"
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#include "engines/wintermute/base/base.h"
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namespace Wintermute {
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class BasePersistenceManager;
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class BaseStringTable : public BaseClass {
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public:
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const char *expandStatic(const char *string);
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bool loadFile(const char *filename, bool deleteAll = true);
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void expand(char **str);
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void expand(Common::String &str);
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bool addString(const char *key, const char *val, bool reportDuplicities = true);
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BaseStringTable(BaseGame *inGame);
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~BaseStringTable() override;
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Common::HashMap<Common::String, Common::String> _strings;
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char *getKey(const char *str);
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bool persist(BasePersistenceManager *persistMgr) override;
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private:
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Common::Array<Common::String> _filenames;
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typedef Common::HashMap<Common::String, Common::String>::const_iterator StringsIter;
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void replaceExpand(char *key, char *newStr, size_t newStrSize);
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};
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} // End of namespace Wintermute
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#endif
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