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engines/wintermute/base/base_scriptable.cpp
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194
engines/wintermute/base/base_scriptable.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/base/base_scriptable.h"
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#include "engines/wintermute/base/scriptables/script_value.h"
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#include "engines/wintermute/base/base_persistence_manager.h"
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#include "engines/wintermute/dcgf.h"
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namespace Wintermute {
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IMPLEMENT_PERSISTENT(BaseScriptable, false)
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//////////////////////////////////////////////////////////////////////////
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BaseScriptable::BaseScriptable(BaseGame *inGame, bool noValue, bool persistable) : BaseNamedObject(inGame) {
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_refCount = 0;
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if (noValue) {
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_scValue = nullptr;
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} else {
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_scValue = new ScValue(_game);
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}
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_persistable = persistable;
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_scProp = nullptr;
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}
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//////////////////////////////////////////////////////////////////////////
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BaseScriptable::~BaseScriptable() {
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//if (_refCount>0) BaseEngine::LOG(0, "Warning: Destroying object, _refCount=%d", _refCount);
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SAFE_DELETE(_scValue);
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SAFE_DELETE(_scProp);
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}
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//////////////////////////////////////////////////////////////////////////
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// high level scripting interface
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//////////////////////////////////////////////////////////////////////////
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bool BaseScriptable::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
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/*
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stack->correctParams(0);
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stack->pushNULL();
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script->runtimeError("Call to undefined method '%s'.", name);
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return STATUS_OK;
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*/
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return STATUS_FAILED;
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}
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//////////////////////////////////////////////////////////////////////////
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ScValue *BaseScriptable::scGetProperty(const char *name) {
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if (!_scProp) {
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_scProp = new ScValue(_game);
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}
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if (_scProp) {
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return _scProp->getProp(name);
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} else {
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return nullptr;
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}
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}
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//////////////////////////////////////////////////////////////////////////
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bool BaseScriptable::scSetProperty(const char *name, ScValue *value) {
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if (!_scProp) {
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_scProp = new ScValue(_game);
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}
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if (_scProp) {
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return _scProp->setProp(name, value);
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} else {
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return STATUS_FAILED;
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}
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}
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//////////////////////////////////////////////////////////////////////////
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const char *BaseScriptable::scToString() {
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return "[native object]";
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}
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//////////////////////////////////////////////////////////////////////////
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void *BaseScriptable::scToMemBuffer() {
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return (void *)nullptr;
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}
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//////////////////////////////////////////////////////////////////////////
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int BaseScriptable::scToInt() {
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return 0;
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}
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//////////////////////////////////////////////////////////////////////////
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double BaseScriptable::scToFloat() {
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return 0.0f;
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}
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//////////////////////////////////////////////////////////////////////////
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bool BaseScriptable::scToBool() {
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return false;
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}
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//////////////////////////////////////////////////////////////////////////
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void BaseScriptable::scSetString(const char *val) {
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}
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//////////////////////////////////////////////////////////////////////////
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void BaseScriptable::scSetInt(int val) {
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}
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//////////////////////////////////////////////////////////////////////////
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void BaseScriptable::scSetFloat(double val) {
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}
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//////////////////////////////////////////////////////////////////////////
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void BaseScriptable::scSetBool(bool val) {
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}
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//////////////////////////////////////////////////////////////////////////
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bool BaseScriptable::persist(BasePersistenceManager *persistMgr) {
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persistMgr->transferPtr(TMEMBER_PTR(_game));
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persistMgr->transferSint32(TMEMBER(_refCount));
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persistMgr->transferPtr(TMEMBER_PTR(_scProp));
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persistMgr->transferPtr(TMEMBER_PTR(_scValue));
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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int BaseScriptable::scCompare(BaseScriptable *val) {
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if (this < val) {
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return -1;
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} else if (this > val) {
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return 1;
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} else {
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return 0;
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}
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}
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//////////////////////////////////////////////////////////////////////////
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void BaseScriptable::scDebuggerDesc(char *buf, int bufSize) {
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Common::strcpy_s(buf, bufSize, scToString());
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}
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//////////////////////////////////////////////////////////////////////////
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bool BaseScriptable::canHandleMethod(const char *eventMethod) {
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return false;
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}
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//////////////////////////////////////////////////////////////////////////
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ScScript *BaseScriptable::invokeMethodThread(const char *methodName) {
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return nullptr;
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}
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Common::String BaseScriptable::debuggerToString() const {
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return Common::String::format("%p: BaseScriptable %s", (const void *)this, _name);
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}
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} // End of namespace Wintermute
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