Initial commit
This commit is contained in:
70
engines/wintermute/base/base_region.h
Normal file
70
engines/wintermute/base/base_region.h
Normal file
@@ -0,0 +1,70 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* This file is based on WME Lite.
|
||||
* http://dead-code.org/redir.php?target=wmelite
|
||||
* Copyright (c) 2011 Jan Nedoma
|
||||
*/
|
||||
|
||||
#ifndef WINTERMUTE_BASE_REGION_H
|
||||
#define WINTERMUTE_BASE_REGION_H
|
||||
|
||||
#include "engines/wintermute/base/base_point.h"
|
||||
#include "engines/wintermute/base/base_object.h"
|
||||
|
||||
namespace Wintermute {
|
||||
|
||||
class BaseRegion : public BaseObject {
|
||||
public:
|
||||
float _lastMimicScale;
|
||||
int32 _lastMimicX;
|
||||
int32 _lastMimicY;
|
||||
void cleanup();
|
||||
bool mimic(BaseRegion *region, float scale = 100.0f, int x = 0, int y = 0);
|
||||
bool getBoundingRect(Common::Rect32 *rect);
|
||||
bool ptInPolygon(int32 x, int32 y);
|
||||
DECLARE_PERSISTENT(BaseRegion, BaseObject)
|
||||
bool _active;
|
||||
int32 _editorSelectedPoint;
|
||||
BaseRegion(BaseGame *inGame);
|
||||
~BaseRegion() override;
|
||||
bool pointInRegion(int x, int y);
|
||||
bool createRegion();
|
||||
bool loadFile(const char *filename);
|
||||
bool loadBuffer(char *buffer, bool complete = true);
|
||||
Common::Rect32 _rect;
|
||||
BaseArray<BasePoint *> _points;
|
||||
bool saveAsText(BaseDynamicBuffer *buffer, int indent) override { return saveAsText(buffer, indent, nullptr); }
|
||||
virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent, const char *nameOverride);
|
||||
|
||||
// scripting interface
|
||||
ScValue *scGetProperty(const char *name) override;
|
||||
bool scSetProperty(const char *name, ScValue *value) override;
|
||||
bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override;
|
||||
const char *scToString() override;
|
||||
|
||||
Common::String debuggerToString() const override;
|
||||
};
|
||||
|
||||
} // End of namespace Wintermute
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user