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engines/wintermute/base/base_parser.h
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86
engines/wintermute/base/base_parser.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_BASE_PARSER_H
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#define WINTERMUTE_BASE_PARSER_H
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#define TOKEN_DEF_START \
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enum { \
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TOKEN_NONE = 0,
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#define TOKEN_DEF(name) \
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TOKEN_ ## name,
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#define TOKEN_DEF_END \
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TOKEN_TOTAL_COUNT \
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};
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#define TOKEN_TABLE_START(name) \
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static const BaseParser::TokenDesc name [] = \
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{
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#define TOKEN_TABLE(name) \
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{ TOKEN_ ## name, #name },
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#define TOKEN_TABLE_END \
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{ 0, 0 } \
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};
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#define PARSERR_GENERIC -3
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#define PARSERR_EOF -2
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#define PARSERR_TOKENNOTFOUND -1
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#include "engines/wintermute/coll_templ.h"
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#include "engines/wintermute/base/base.h"
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namespace Wintermute {
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class BaseParser : public BaseClass {
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public:
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struct TokenDesc {
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int32 id;
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const char *token;
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};
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public:
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int32 scanStr(const char *in, const char *format, ...);
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char *getLastOffender();
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void skipToken(char **buf, char *tok, char *msg = nullptr);
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int32 getTokenInt(char **buf);
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float getTokenFloat(char **buf);
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char *getToken(char **buf);
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char *getAssignmentText(char **buf);
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char *getSubText(char **buf, char open, char close);
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void skipCharacters(char **buf, const char *toSkip);
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int32 getCommand(char **buf, const TokenDesc *tokens, char **params);
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int32 getObject(char **buf, const TokenDesc *tokens, char **name, char **data);
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int32 _parserLine = 0;
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char _lastOffender[255];
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BaseParser(BaseGame *inGame = nullptr);
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virtual ~BaseParser();
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char *_whiteSpace;
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};
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} // End of namespace Wintermute
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#endif
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