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engines/wintermute/base/base_engine.cpp
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118
engines/wintermute/base/base_engine.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/base/base_file_manager.h"
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#include "engines/wintermute/base/base_game.h"
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#include "engines/wintermute/base/base_engine.h"
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#include "engines/wintermute/wintermute.h"
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#include "engines/wintermute/system/sys_class_registry.h"
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#include "engines/wintermute/platform_osystem.h"
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#include "common/system.h"
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namespace Common {
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DECLARE_SINGLETON(Wintermute::BaseEngine);
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}
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namespace Wintermute {
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BaseEngine::BaseEngine() {
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_fileManager = nullptr;
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_gameRef = nullptr;
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_classReg = nullptr;
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_rnd = nullptr;
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_gameId = "";
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_language = Common::UNK_LANG;
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_targetExecutable = LATEST_VERSION;
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_flags = 0;
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}
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void BaseEngine::init() {
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_fileManager = new BaseFileManager(_language);
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// Don't forget to register your random source
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_rnd = new Common::RandomSource("Wintermute");
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_classReg = new SystemClassRegistry();
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_classReg->registerClasses();
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}
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BaseEngine::~BaseEngine() {
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delete _fileManager;
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delete _rnd;
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delete _classReg;
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}
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void BaseEngine::createInstance(const Common::String &targetName, const Common::String &gameId, Common::Language lang, WMETargetExecutable targetExecutable, uint32 flags) {
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instance()._targetName = targetName;
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instance()._gameId = gameId;
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instance()._language = lang;
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instance()._targetExecutable = targetExecutable;
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instance()._flags = flags;
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instance().init();
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}
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void BaseEngine::LOG(bool res, const char *fmt, ...) {
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uint32 secs = BasePlatform::getTime() / 1000;
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uint32 hours = secs / 3600;
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secs = secs % 3600;
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uint32 mins = secs / 60;
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secs = secs % 60;
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char buff[512];
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va_list va;
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va_start(va, fmt);
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Common::vsprintf_s(buff, fmt, va);
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va_end(va);
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if (instance()._gameRef) {
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instance()._gameRef->LOG(res, "%s", buff);
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} else {
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debugCN(kWintermuteDebugLog, "%02d:%02d:%02d: %s\n", hours, mins, secs, buff);
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}
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}
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uint32 BaseEngine::randInt(int from, int to) {
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return _rnd->getRandomNumberRng(from, to);
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}
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BaseSoundMgr *BaseEngine::getSoundMgr() {
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if (instance()._gameRef) {
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return _gameRef->_soundMgr;
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} else {
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return nullptr;
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}
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}
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BaseRenderer *BaseEngine::getRenderer() {
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if (instance()._gameRef) {
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return instance()._gameRef->_renderer;
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} else {
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return nullptr;
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}
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}
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} // End of namespace Wintermute
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