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engines/wintermute/base/base_dynamic_buffer.h
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64
engines/wintermute/base/base_dynamic_buffer.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_BASE_DYNAMIC_BUFFER_H
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#define WINTERMUTE_BASE_DYNAMIC_BUFFER_H
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#include "engines/wintermute/base/base.h"
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namespace Wintermute {
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class BaseDynamicBuffer : public BaseClass {
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public:
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bool _initialized;
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void putText(const char *fmt, ...);
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void putTextIndent(int indent, const char *fmt, ...);
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uint32 getDWORD();
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void putDWORD(uint32 val);
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char *getString();
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void putString(const char *val);
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bool getBytes(byte *buffer, uint32 size);
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bool putBytes(const byte *buffer, uint32 size);
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uint32 getSize();
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bool init(uint32 initSize = 0);
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void cleanup();
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uint32 _size;
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byte *_buffer;
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BaseDynamicBuffer(BaseGame *inGame, uint32 initSize = 1000, uint32 growBy = 1000);
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virtual ~BaseDynamicBuffer();
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private:
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uint32 _realSize;
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uint32 _growBy;
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uint32 _initSize;
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uint32 _offset;
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void putTextForm(const char *format, va_list argptr);
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};
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} // End of namespace Wintermute
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#endif
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