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engines/wintermute/base/base_dynamic_buffer.cpp
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204
engines/wintermute/base/base_dynamic_buffer.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/base/base_engine.h"
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#include "engines/wintermute/base/base_dynamic_buffer.h"
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#include "engines/wintermute/base/base_game.h"
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namespace Wintermute {
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//////////////////////////////////////////////////////////////////////////
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BaseDynamicBuffer::BaseDynamicBuffer(BaseGame *inGame, uint32 initSize, uint32 growBy) : BaseClass(inGame) {
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_buffer = nullptr;
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_size = 0;
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_realSize = 0;
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_offset = 0;
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_initSize = initSize;
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_growBy = growBy;
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_initialized = false;
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}
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//////////////////////////////////////////////////////////////////////////
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BaseDynamicBuffer::~BaseDynamicBuffer() {
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cleanup();
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}
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//////////////////////////////////////////////////////////////////////////
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void BaseDynamicBuffer::cleanup() {
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if (_buffer) {
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free(_buffer);
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}
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_buffer = nullptr;
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_size = 0;
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_realSize = 0;
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_offset = 0;
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_initialized = false;
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}
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//////////////////////////////////////////////////////////////////////////
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uint32 BaseDynamicBuffer::getSize() {
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return _size;
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}
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//////////////////////////////////////////////////////////////////////////
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bool BaseDynamicBuffer::init(uint32 initSize) {
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cleanup();
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if (initSize == 0) {
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initSize = _initSize;
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}
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_buffer = (byte *)malloc(initSize);
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if (!_buffer) {
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_game->LOG(0, "BaseDynamicBuffer::init - Error allocating %d bytes", initSize);
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return STATUS_FAILED;
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}
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_realSize = initSize;
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_initialized = true;
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool BaseDynamicBuffer::putBytes(const byte *buffer, uint32 size) {
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if (!_initialized) {
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init();
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}
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while (_offset + size > _realSize) {
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_realSize += _growBy;
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_buffer = (byte *)realloc(_buffer, _realSize);
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if (!_buffer) {
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_game->LOG(0, "BaseDynamicBuffer::putBytes - Error reallocating buffer to %d bytes", _realSize);
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return STATUS_FAILED;
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}
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}
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memcpy(_buffer + _offset, buffer, size);
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_offset += size;
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_size += size;
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool BaseDynamicBuffer::getBytes(byte *buffer, uint32 size) {
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if (!_initialized) {
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init();
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}
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if (_offset + size > _size) {
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_game->LOG(0, "BaseDynamicBuffer::getBytes - Buffer underflow");
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return STATUS_FAILED;
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}
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memcpy(buffer, _buffer + _offset, size);
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_offset += size;
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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void BaseDynamicBuffer::putDWORD(uint32 val) {
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putBytes((byte *)&val, sizeof(uint32));
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}
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//////////////////////////////////////////////////////////////////////////
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uint32 BaseDynamicBuffer::getDWORD() {
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uint32 ret = 0;
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getBytes((byte *)&ret, sizeof(uint32));
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return ret;
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}
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//////////////////////////////////////////////////////////////////////////
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void BaseDynamicBuffer::putString(const char *val) {
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if (!val) {
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putString("(null)");
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} else {
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putDWORD(strlen(val) + 1);
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putBytes((const byte *)val, strlen(val) + 1);
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}
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}
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//////////////////////////////////////////////////////////////////////////
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char *BaseDynamicBuffer::getString() {
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uint32 len = getDWORD();
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char *ret = (char *)(_buffer + _offset);
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_offset += len;
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if (!strcmp(ret, "(null)")) {
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return nullptr;
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} else {
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return ret;
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}
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}
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//////////////////////////////////////////////////////////////////////////
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void BaseDynamicBuffer::putText(const char *fmt, ...) {
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va_list va;
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va_start(va, fmt);
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putTextForm(fmt, va);
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va_end(va);
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}
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//////////////////////////////////////////////////////////////////////////
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void BaseDynamicBuffer::putTextIndent(int indent, const char *fmt, ...) {
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va_list va;
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putText("%*s", indent, "");
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va_start(va, fmt);
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putTextForm(fmt, va);
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va_end(va);
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}
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//////////////////////////////////////////////////////////////////////////
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void BaseDynamicBuffer::putTextForm(const char *format, va_list argptr) {
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char buff[32768];
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Common::vsprintf_s(buff, format, argptr);
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putBytes((byte *)buff, strlen(buff));
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}
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} // End of namespace Wintermute
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