Initial commit
This commit is contained in:
77
engines/wintermute/ad/ad_waypoint_group3d.cpp
Normal file
77
engines/wintermute/ad/ad_waypoint_group3d.cpp
Normal file
@@ -0,0 +1,77 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* This file is based on WME.
|
||||
* http://dead-code.org/redir.php?target=wme
|
||||
* Copyright (c) 2003-2013 Jan Nedoma and contributors
|
||||
*/
|
||||
|
||||
#include "common/util.h"
|
||||
|
||||
#include "engines/wintermute/ad/ad_waypoint_group3d.h"
|
||||
#include "engines/wintermute/base/gfx/3dmesh.h"
|
||||
|
||||
namespace Wintermute {
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
AdWaypointGroup3D::AdWaypointGroup3D(BaseGame *inGame) : BaseClass(inGame) {
|
||||
_active = true;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
AdWaypointGroup3D::~AdWaypointGroup3D() {
|
||||
for (int32 i = 0; i < _points.getSize(); i++) {
|
||||
delete _points[i];
|
||||
}
|
||||
_points.removeAll();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool AdWaypointGroup3D::addFromMesh(Mesh3DS *mesh) {
|
||||
DXVector3 min = DXVector3(0, 0, 0);
|
||||
DXVector3 max = DXVector3(0, 0, 0);
|
||||
|
||||
if (mesh->_numVertices > 0) {
|
||||
min = max = mesh->_vertices[0]._pos;
|
||||
}
|
||||
|
||||
for (int i = 0; i < mesh->_numVertices; i++) {
|
||||
min._x = MIN(min._x, mesh->_vertices[i]._pos._x);
|
||||
min._y = MIN(min._y, mesh->_vertices[i]._pos._y);
|
||||
min._z = MIN(min._z, mesh->_vertices[i]._pos._z);
|
||||
|
||||
max._x = MAX(max._x, mesh->_vertices[i]._pos._x);
|
||||
max._y = MAX(max._y, mesh->_vertices[i]._pos._y);
|
||||
max._z = MAX(max._z, mesh->_vertices[i]._pos._z);
|
||||
}
|
||||
|
||||
DXVector3 *vect = new DXVector3;
|
||||
vect->_x = min._x + (max._x - min._x) / 2;
|
||||
vect->_y = min._y + (max._y - min._y) / 2;
|
||||
vect->_z = min._z + (max._z - min._z) / 2;
|
||||
|
||||
_points.add(vect);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace Wintermute
|
||||
Reference in New Issue
Block a user