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294
engines/wintermute/ad/ad_talk_node.cpp
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294
engines/wintermute/ad/ad_talk_node.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/ad/ad_sprite_set.h"
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#include "engines/wintermute/ad/ad_talk_node.h"
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#include "engines/wintermute/base/base_parser.h"
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#include "engines/wintermute/base/base_dynamic_buffer.h"
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#include "engines/wintermute/base/base_game.h"
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#include "engines/wintermute/base/base_sprite.h"
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#include "engines/wintermute/utils/utils.h"
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#include "engines/wintermute/dcgf.h"
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namespace Wintermute {
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IMPLEMENT_PERSISTENT(AdTalkNode, false)
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//////////////////////////////////////////////////////////////////////////
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AdTalkNode::AdTalkNode(BaseGame *inGame) : BaseClass(inGame) {
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_sprite = nullptr;
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_spriteFilename = nullptr;
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_spriteSet = nullptr;
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_spriteSetFilename = nullptr;
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_comment = nullptr;
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_startTime = _endTime = 0;
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_playToEnd = false;
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_preCache = false;
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}
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//////////////////////////////////////////////////////////////////////////
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AdTalkNode::~AdTalkNode() {
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SAFE_DELETE_ARRAY(_spriteFilename);
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SAFE_DELETE(_sprite);
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SAFE_DELETE_ARRAY(_spriteSetFilename);
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SAFE_DELETE(_spriteSet);
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SAFE_DELETE_ARRAY(_comment);
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}
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TOKEN_DEF_START
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TOKEN_DEF(ACTION)
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TOKEN_DEF(SPRITESET_FILE)
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TOKEN_DEF(SPRITESET)
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TOKEN_DEF(SPRITE)
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TOKEN_DEF(START_TIME)
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TOKEN_DEF(END_TIME)
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TOKEN_DEF(COMMENT)
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TOKEN_DEF(PRECACHE)
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TOKEN_DEF(EDITOR_PROPERTY)
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TOKEN_DEF_END
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//////////////////////////////////////////////////////////////////////////
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bool AdTalkNode::loadBuffer(char *buffer, bool complete) {
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TOKEN_TABLE_START(commands)
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TOKEN_TABLE(ACTION)
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TOKEN_TABLE(SPRITESET_FILE)
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TOKEN_TABLE(SPRITESET)
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TOKEN_TABLE(SPRITE)
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TOKEN_TABLE(START_TIME)
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TOKEN_TABLE(END_TIME)
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TOKEN_TABLE(COMMENT)
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TOKEN_TABLE(PRECACHE)
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TOKEN_TABLE(EDITOR_PROPERTY)
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TOKEN_TABLE_END
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char *params;
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int cmd;
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BaseParser parser(_game);
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if (complete) {
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if (parser.getCommand(&buffer, commands, ¶ms) != TOKEN_ACTION) {
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_game->LOG(0, "'ACTION' keyword expected.");
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return STATUS_FAILED;
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}
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buffer = params;
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}
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_endTime = 0;
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_playToEnd = false;
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_preCache = false;
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while ((cmd = parser.getCommand(&buffer, commands, ¶ms)) > 0) {
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switch (cmd) {
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case TOKEN_SPRITE:
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BaseUtils::setString(&_spriteFilename, params);
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break;
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case TOKEN_SPRITESET_FILE:
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BaseUtils::setString(&_spriteSetFilename, params);
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break;
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case TOKEN_SPRITESET: {
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SAFE_DELETE(_spriteSet);
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_spriteSet = new AdSpriteSet(_game);
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if (!_spriteSet || DID_FAIL(_spriteSet->loadBuffer(params, false))) {
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SAFE_DELETE(_spriteSet);
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cmd = PARSERR_GENERIC;
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}
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}
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break;
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case TOKEN_START_TIME:
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parser.scanStr(params, "%d", &_startTime);
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break;
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case TOKEN_END_TIME:
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parser.scanStr(params, "%d", &_endTime);
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break;
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case TOKEN_PRECACHE:
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parser.scanStr(params, "%b", &_preCache);
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break;
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case TOKEN_COMMENT:
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if (_game->_editorMode) {
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BaseUtils::setString(&_comment, params);
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}
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break;
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case TOKEN_EDITOR_PROPERTY:
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parseEditorProperty(params, false);
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break;
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default:
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break;
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}
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}
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if (cmd == PARSERR_TOKENNOTFOUND) {
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_game->LOG(0, "Syntax error in ACTION definition");
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return STATUS_FAILED;
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}
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if (cmd == PARSERR_GENERIC) {
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_game->LOG(0, "Error loading ACTION definition");
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return STATUS_FAILED;
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}
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if (_endTime == 0) {
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_playToEnd = true;
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} else {
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_playToEnd = false;
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}
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if (_preCache && _spriteFilename && _spriteFilename[0]) {
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SAFE_DELETE(_sprite);
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_sprite = new BaseSprite(_game);
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if (!_sprite || DID_FAIL(_sprite->loadFile(_spriteFilename))) {
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return STATUS_FAILED;
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}
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}
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if (_preCache && _spriteSetFilename && _spriteSetFilename[0]) {
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SAFE_DELETE(_spriteSet);
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_spriteSet = new AdSpriteSet(_game);
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if (!_spriteSet || DID_FAIL(_spriteSet->loadFile(_spriteSetFilename))) {
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return STATUS_FAILED;
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}
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}
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdTalkNode::persist(BasePersistenceManager *persistMgr) {
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persistMgr->transferCharPtr(TMEMBER(_comment));
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persistMgr->transferUint32(TMEMBER(_startTime));
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persistMgr->transferUint32(TMEMBER(_endTime));
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persistMgr->transferBool(TMEMBER(_playToEnd));
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persistMgr->transferPtr(TMEMBER_PTR(_sprite));
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persistMgr->transferCharPtr(TMEMBER(_spriteFilename));
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persistMgr->transferPtr(TMEMBER_PTR(_spriteSet));
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persistMgr->transferCharPtr(TMEMBER(_spriteSetFilename));
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// initialise to default
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if (!persistMgr->getIsSaving()) {
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_preCache = false;
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}
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdTalkNode::saveAsText(BaseDynamicBuffer *buffer, int indent) {
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buffer->putTextIndent(indent, "ACTION {\n");
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if (_comment && _comment[0]) {
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buffer->putTextIndent(indent + 2, "COMMENT=\"%s\"\n", _comment);
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}
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buffer->putTextIndent(indent + 2, "START_TIME=%d\n", _startTime);
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if (!_playToEnd) {
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buffer->putTextIndent(indent + 2, "END_TIME=%d\n", _endTime);
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}
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if (_spriteFilename && _spriteFilename[0]) {
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buffer->putTextIndent(indent + 2, "SPRITE=\"%s\"\n", _spriteFilename);
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}
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if (_spriteSetFilename && _spriteSetFilename[0]) {
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buffer->putTextIndent(indent + 2, "SPRITESET_FILE=\"%s\"\n", _spriteSetFilename);
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} else if (_spriteSet) {
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_spriteSet->saveAsText(buffer, indent + 2);
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}
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if (_preCache) {
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buffer->putTextIndent(indent + 2, "PRECACHE=\"%s\"\n", _preCache ? "TRUE" : "FALSE");
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}
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BaseClass::saveAsText(buffer, indent + 2);
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buffer->putTextIndent(indent, "}\n");
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdTalkNode::loadSprite() {
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if (_spriteFilename && _spriteFilename[0] && !_sprite) {
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_sprite = new BaseSprite(_game);
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if (!_sprite || DID_FAIL(_sprite->loadFile(_spriteFilename))) {
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SAFE_DELETE(_sprite);
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return STATUS_FAILED;
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} else {
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return STATUS_OK;
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}
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} else if (_spriteSetFilename && _spriteSetFilename[0] && !_spriteSet) {
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_spriteSet = new AdSpriteSet(_game);
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if (!_spriteSet || DID_FAIL(_spriteSet->loadFile(_spriteSetFilename))) {
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SAFE_DELETE(_spriteSet);
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return STATUS_FAILED;
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} else {
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return STATUS_OK;
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}
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} else {
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return STATUS_OK;
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}
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdTalkNode::isInTimeInterval(uint32 time, TDirection dir) {
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if (time >= _startTime) {
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if (_playToEnd) {
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if ((_spriteFilename && _spriteFilename[0] && _sprite == nullptr) || (_sprite && _sprite->_finished == false)) {
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return true;
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} else if ((_spriteSetFilename && _spriteSetFilename[0] && _spriteSet == nullptr) || (_spriteSet && _spriteSet->getSprite(dir) && _spriteSet->getSprite(dir)->_finished == false)) {
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return true;
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} else {
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return false;
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}
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} else {
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return _endTime >= time;
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}
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} else {
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return false;
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}
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}
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//////////////////////////////////////////////////////////////////////////
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BaseSprite *AdTalkNode::getSprite(TDirection dir) {
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loadSprite();
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if (_sprite) {
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return _sprite;
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} else if (_spriteSet) {
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return _spriteSet->getSprite(dir);
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} else {
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return nullptr;
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}
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}
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} // End of namespace Wintermute
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