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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/ad/ad_sprite_set.h"
#include "engines/wintermute/base/base_dynamic_buffer.h"
#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/base/base_file_manager.h"
#include "engines/wintermute/base/base_parser.h"
#include "engines/wintermute/base/base_sprite.h"
#include "engines/wintermute/dcgf.h"
namespace Wintermute {
IMPLEMENT_PERSISTENT(AdSpriteSet, false)
//////////////////////////////////////////////////////////////////////////
AdSpriteSet::AdSpriteSet(BaseGame *inGame, BaseObject *owner) : BaseObject(inGame) {
_owner = owner;
for (int i = 0; i < NUM_DIRECTIONS; i++) {
_sprites[i] = nullptr;
}
}
//////////////////////////////////////////////////////////////////////////
AdSpriteSet::~AdSpriteSet() {
for (int i = 0; i < NUM_DIRECTIONS; i++) {
SAFE_DELETE(_sprites[i]);
}
_owner = nullptr;
}
//////////////////////////////////////////////////////////////////////////
bool AdSpriteSet::loadFile(const char *filename, int lifeTime, TSpriteCacheType cacheType) {
char *buffer = (char *)_game->_fileManager->readWholeFile(filename);
if (buffer == nullptr) {
_game->LOG(0, "AdSpriteSet::loadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
bool ret;
if (DID_FAIL(ret = loadBuffer(buffer, true))) {
_game->LOG(0, "Error parsing SPRITESET file '%s'", filename);
}
delete[] buffer;
return ret;
}
TOKEN_DEF_START
TOKEN_DEF(SPRITESET)
TOKEN_DEF(NAME)
TOKEN_DEF(UP_LEFT)
TOKEN_DEF(DOWN_LEFT)
TOKEN_DEF(LEFT)
TOKEN_DEF(UP_RIGHT)
TOKEN_DEF(DOWN_RIGHT)
TOKEN_DEF(RIGHT)
TOKEN_DEF(UP)
TOKEN_DEF(DOWN)
TOKEN_DEF(TEMPLATE)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
bool AdSpriteSet::loadBuffer(char *buffer, bool complete, int lifeTime, TSpriteCacheType cacheType) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(SPRITESET)
TOKEN_TABLE(NAME)
TOKEN_TABLE(UP_LEFT)
TOKEN_TABLE(DOWN_LEFT)
TOKEN_TABLE(LEFT)
TOKEN_TABLE(UP_RIGHT)
TOKEN_TABLE(DOWN_RIGHT)
TOKEN_TABLE(RIGHT)
TOKEN_TABLE(UP)
TOKEN_TABLE(DOWN)
TOKEN_TABLE(TEMPLATE)
TOKEN_TABLE(EDITOR_PROPERTY)
TOKEN_TABLE_END
char *params;
int cmd;
BaseParser parser(_game);
if (complete) {
if (parser.getCommand(&buffer, commands, &params) != TOKEN_SPRITESET) {
_game->LOG(0, "'SPRITESET' keyword expected.");
return STATUS_FAILED;
}
buffer = params;
}
BaseSprite *spr = nullptr;
while ((cmd = parser.getCommand(&buffer, commands, &params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
if (DID_FAIL(loadFile(params, lifeTime, cacheType))) {
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_NAME:
setName(params);
break;
case TOKEN_LEFT:
SAFE_DELETE(_sprites[DI_LEFT]);
spr = new BaseSprite(_game, _owner);
if (!spr || DID_FAIL(spr->loadFile(params, lifeTime, cacheType))) {
cmd = PARSERR_GENERIC;
} else {
_sprites[DI_LEFT] = spr;
}
break;
case TOKEN_RIGHT:
SAFE_DELETE(_sprites[DI_RIGHT]);
spr = new BaseSprite(_game, _owner);
if (!spr || DID_FAIL(spr->loadFile(params, lifeTime, cacheType))) {
cmd = PARSERR_GENERIC;
} else {
_sprites[DI_RIGHT] = spr;
}
break;
case TOKEN_UP:
SAFE_DELETE(_sprites[DI_UP]);
spr = new BaseSprite(_game, _owner);
if (!spr || DID_FAIL(spr->loadFile(params, lifeTime, cacheType))) {
cmd = PARSERR_GENERIC;
} else {
_sprites[DI_UP] = spr;
}
break;
case TOKEN_DOWN:
SAFE_DELETE(_sprites[DI_DOWN]);
spr = new BaseSprite(_game, _owner);
if (!spr || DID_FAIL(spr->loadFile(params, lifeTime, cacheType))) {
cmd = PARSERR_GENERIC;
} else {
_sprites[DI_DOWN] = spr;
}
break;
case TOKEN_UP_LEFT:
SAFE_DELETE(_sprites[DI_UPLEFT]);
spr = new BaseSprite(_game, _owner);
if (!spr || DID_FAIL(spr->loadFile(params, lifeTime, cacheType))) {
cmd = PARSERR_GENERIC;
} else {
_sprites[DI_UPLEFT] = spr;
}
break;
case TOKEN_UP_RIGHT:
SAFE_DELETE(_sprites[DI_UPRIGHT]);
spr = new BaseSprite(_game, _owner);
if (!spr || DID_FAIL(spr->loadFile(params, lifeTime, cacheType))) {
cmd = PARSERR_GENERIC;
} else {
_sprites[DI_UPRIGHT] = spr;
}
break;
case TOKEN_DOWN_LEFT:
SAFE_DELETE(_sprites[DI_DOWNLEFT]);
spr = new BaseSprite(_game, _owner);
if (!spr || DID_FAIL(spr->loadFile(params, lifeTime, cacheType))) {
cmd = PARSERR_GENERIC;
} else {
_sprites[DI_DOWNLEFT] = spr;
}
break;
case TOKEN_DOWN_RIGHT:
SAFE_DELETE(_sprites[DI_DOWNRIGHT]);
spr = new BaseSprite(_game, _owner);
if (!spr || DID_FAIL(spr->loadFile(params, lifeTime, cacheType))) {
cmd = PARSERR_GENERIC;
} else {
_sprites[DI_DOWNRIGHT] = spr;
}
break;
case TOKEN_EDITOR_PROPERTY:
parseEditorProperty(params, false);
break;
default:
break;
}
}
if (cmd == PARSERR_TOKENNOTFOUND) {
_game->LOG(0, "Syntax error in SPRITESET definition");
return STATUS_FAILED;
}
if (cmd == PARSERR_GENERIC) {
_game->LOG(0, "Error loading SPRITESET definition");
if (spr) {
delete spr;
}
return STATUS_FAILED;
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool AdSpriteSet::persist(BasePersistenceManager *persistMgr) {
BaseObject::persist(persistMgr);
persistMgr->transferPtr(TMEMBER_PTR(_owner));
for (int i = 0; i < NUM_DIRECTIONS; i++) {
persistMgr->transferPtr("", &_sprites[i]);
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
BaseSprite *AdSpriteSet::getSprite(TDirection direction) {
int dir = (int)direction;
if (dir < 0) {
dir = 0;
}
if (dir >= NUM_DIRECTIONS) {
dir = NUM_DIRECTIONS - 1;
}
BaseSprite *ret = nullptr;
// find nearest set sprite
int numSteps = 0;
for (int i = dir; i >= 0; i--) {
if (_sprites[i] != nullptr) {
ret = _sprites[i];
numSteps = dir - i;
break;
}
}
for (int i = dir; i < NUM_DIRECTIONS; i++) {
if (_sprites[i] != nullptr) {
if (ret == nullptr || numSteps > i - dir) {
return _sprites[i];
} else {
return ret;
}
}
}
return ret;
}
//////////////////////////////////////////////////////////////////////////
bool AdSpriteSet::saveAsText(BaseDynamicBuffer *buffer, int indent) {
buffer->putTextIndent(indent, "SPRITESET {\n");
if (_name && _name[0]) {
buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _name);
}
for (int i = 0; i < NUM_DIRECTIONS; i++) {
if (_sprites[i]) {
switch (i) {
case DI_UP:
buffer->putTextIndent(indent + 2, "UP=\"%s\"\n", _sprites[i]->_filename);
break;
case DI_UPRIGHT:
buffer->putTextIndent(indent + 2, "UP_RIGHT=\"%s\"\n", _sprites[i]->_filename);
break;
case DI_RIGHT:
buffer->putTextIndent(indent + 2, "RIGHT=\"%s\"\n", _sprites[i]->_filename);
break;
case DI_DOWNRIGHT:
buffer->putTextIndent(indent + 2, "DOWN_RIGHT=\"%s\"\n", _sprites[i]->_filename);
break;
case DI_DOWN:
buffer->putTextIndent(indent + 2, "DOWN=\"%s\"\n", _sprites[i]->_filename);
break;
case DI_DOWNLEFT:
buffer->putTextIndent(indent + 2, "DOWN_LEFT=\"%s\"\n", _sprites[i]->_filename);
break;
case DI_LEFT:
buffer->putTextIndent(indent + 2, "LEFT=\"%s\"\n", _sprites[i]->_filename);
break;
case DI_UPLEFT:
buffer->putTextIndent(indent + 2, "UP_LEFT=\"%s\"\n", _sprites[i]->_filename);
break;
default:
break;
}
}
}
BaseClass::saveAsText(buffer, indent + 2);
buffer->putTextIndent(indent, "}\n");
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool AdSpriteSet::containsSprite(BaseSprite *sprite) {
if (!sprite) {
return false;
}
for (int i = 0; i < NUM_DIRECTIONS; i++) {
if (_sprites[i] == sprite) {
return true;
}
}
return false;
}
} // End of namespace Wintermute