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engines/wintermute/ad/ad_scale_level.cpp
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160
engines/wintermute/ad/ad_scale_level.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/ad/ad_scale_level.h"
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#include "engines/wintermute/base/base_parser.h"
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#include "engines/wintermute/base/base_file_manager.h"
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#include "engines/wintermute/base/base_game.h"
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#include "engines/wintermute/base/base_dynamic_buffer.h"
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namespace Wintermute {
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IMPLEMENT_PERSISTENT(AdScaleLevel, false)
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//////////////////////////////////////////////////////////////////////////
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AdScaleLevel::AdScaleLevel(BaseGame *inGame) : BaseObject(inGame) {
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_posY = 0;
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_scale = 100;
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}
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//////////////////////////////////////////////////////////////////////////
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AdScaleLevel::~AdScaleLevel() {
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdScaleLevel::loadFile(const char *filename) {
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char *buffer = (char *)_game->_fileManager->readWholeFile(filename);
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if (buffer == nullptr) {
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_game->LOG(0, "AdScaleLevel::LoadFile failed for file '%s'", filename);
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return STATUS_FAILED;
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}
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bool ret;
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setFilename(filename);
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if (DID_FAIL(ret = loadBuffer(buffer, true))) {
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_game->LOG(0, "Error parsing SCALE_LEVEL file '%s'", filename);
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}
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delete[] buffer;
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return ret;
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}
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TOKEN_DEF_START
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TOKEN_DEF(SCALE_LEVEL)
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TOKEN_DEF(TEMPLATE)
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TOKEN_DEF(Y)
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TOKEN_DEF(SCALE)
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TOKEN_DEF(EDITOR_PROPERTY)
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TOKEN_DEF_END
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//////////////////////////////////////////////////////////////////////////
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bool AdScaleLevel::loadBuffer(char *buffer, bool complete) {
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TOKEN_TABLE_START(commands)
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TOKEN_TABLE(SCALE_LEVEL)
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TOKEN_TABLE(TEMPLATE)
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TOKEN_TABLE(Y)
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TOKEN_TABLE(SCALE)
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TOKEN_TABLE(EDITOR_PROPERTY)
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TOKEN_TABLE_END
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char *params;
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int cmd;
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BaseParser parser(_game);
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if (complete) {
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if (parser.getCommand(&buffer, commands, ¶ms) != TOKEN_SCALE_LEVEL) {
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_game->LOG(0, "'SCALE_LEVEL' keyword expected.");
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return STATUS_FAILED;
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}
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buffer = params;
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}
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while ((cmd = parser.getCommand(&buffer, commands, ¶ms)) > 0) {
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switch (cmd) {
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case TOKEN_TEMPLATE:
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if (DID_FAIL(loadFile(params))) {
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_Y:
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parser.scanStr(params, "%d", &_posY);
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break;
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case TOKEN_SCALE: {
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int i;
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parser.scanStr(params, "%d", &i);
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_scale = (float)i;
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}
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break;
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case TOKEN_EDITOR_PROPERTY:
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parseEditorProperty(params, false);
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break;
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default:
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break;
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}
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}
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if (cmd == PARSERR_TOKENNOTFOUND) {
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_game->LOG(0, "Syntax error in SCALE_LEVEL definition");
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return STATUS_FAILED;
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}
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdScaleLevel::saveAsText(BaseDynamicBuffer *buffer, int indent) {
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buffer->putTextIndent(indent, "SCALE_LEVEL {\n");
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buffer->putTextIndent(indent + 2, "Y=%d\n", _posY);
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buffer->putTextIndent(indent + 2, "SCALE=%d\n", (int)_scale);
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BaseClass::saveAsText(buffer, indent + 2);
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buffer->putTextIndent(indent, "}\n");
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdScaleLevel::persist(BasePersistenceManager *persistMgr) {
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BaseObject::persist(persistMgr);
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persistMgr->transferFloat(TMEMBER(_scale));
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return STATUS_OK;
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}
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} // End of namespace Wintermute
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