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engines/wintermute/ad/ad_response_box.h
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86
engines/wintermute/ad/ad_response_box.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_ADRESPONSEBOX_H
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#define WINTERMUTE_ADRESPONSEBOX_H
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#include "engines/wintermute/base/base_object.h"
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namespace Wintermute {
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class UIButton;
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class UIWindow;
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class UIObject;
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class AdResponse;
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class AdResponseBox : public BaseObject {
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public:
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BaseObject *getNextAccessObject(BaseObject *currObject);
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BaseObject *getPrevAccessObject(BaseObject *currObject);
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bool getObjects(BaseArray<UIObject *> &objects, bool interactiveOnly);
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bool handleResponse(AdResponse *response);
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void setLastResponseText(const char *text, const char *textOrig);
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char *_lastResponseText;
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char *_lastResponseTextOrig;
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DECLARE_PERSISTENT(AdResponseBox, BaseObject)
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ScScript *_waitingScript;
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bool listen(BaseScriptHolder *param1, uint32 param2) override;
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typedef enum {
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EVENT_PREV,
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EVENT_NEXT,
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EVENT_RESPONSE
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} TResponseEvent;
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bool weedResponses();
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bool display() override;
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int32 _spacing;
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int32 _scrollOffset;
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BaseFont *_fontHover;
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BaseFont *_font;
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bool createButtons();
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bool invalidateButtons();
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void clearButtons();
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void clearResponses();
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AdResponseBox(BaseGame *inGame);
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~AdResponseBox() override;
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BaseArray<AdResponse *> _responses;
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BaseArray<UIButton *> _respButtons;
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UIWindow *_window;
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UIWindow *_shieldWindow;
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bool _horizontal;
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Common::Rect32 _responseArea;
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int32 _verticalAlign;
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TTextAlign _align;
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bool loadFile(const char *filename);
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bool loadBuffer(char *buffer, bool complete = true);
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bool saveAsText(BaseDynamicBuffer *buffer, int indent) override;
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};
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} // End of namespace Wintermute
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#endif
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