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engines/wintermute/ad/ad_response.cpp
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138
engines/wintermute/ad/ad_response.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/ad/ad_response.h"
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#include "engines/wintermute/base/base_game.h"
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#include "engines/wintermute/base/base_sprite.h"
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#include "engines/wintermute/base/font/base_font_storage.h"
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#include "engines/wintermute/utils/utils.h"
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#include "engines/wintermute/dcgf.h"
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namespace Wintermute {
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IMPLEMENT_PERSISTENT(AdResponse, false)
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//////////////////////////////////////////////////////////////////////////
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AdResponse::AdResponse(BaseGame *inGame) : BaseObject(inGame) {
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_text = nullptr;
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_textOrig = nullptr;
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_icon = _iconHover = _iconPressed = nullptr;
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_font = nullptr;
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_id = 0;
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_responseType = RESPONSE_ALWAYS;
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}
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//////////////////////////////////////////////////////////////////////////
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AdResponse::~AdResponse() {
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SAFE_DELETE_ARRAY(_text);
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SAFE_DELETE_ARRAY(_textOrig);
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SAFE_DELETE(_icon);
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SAFE_DELETE(_iconHover);
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SAFE_DELETE(_iconPressed);
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if (_font) {
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_game->_fontStorage->removeFont(_font);
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}
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}
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//////////////////////////////////////////////////////////////////////////
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void AdResponse::setText(const char *text) {
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BaseUtils::setString(&_text, text);
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BaseUtils::setString(&_textOrig, text);
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdResponse::setIcon(const char *filename) {
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SAFE_DELETE(_icon);
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_icon = new BaseSprite(_game);
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if (!_icon || DID_FAIL(_icon->loadFile(filename))) {
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_game->LOG(0, "AdResponse::setIcon failed for file '%s'", filename);
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SAFE_DELETE(_icon);
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return STATUS_FAILED;
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}
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdResponse::setFont(const char *filename) {
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if (_font) {
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_game->_fontStorage->removeFont(_font);
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}
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_font = _game->_fontStorage->addFont(filename);
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if (!_font) {
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_game->LOG(0, "AdResponse::setFont failed for file '%s'", filename);
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return STATUS_FAILED;
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}
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdResponse::setIconHover(const char *filename) {
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SAFE_DELETE(_iconHover);
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_iconHover = new BaseSprite(_game);
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if (!_iconHover || DID_FAIL(_iconHover->loadFile(filename))) {
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_game->LOG(0, "AdResponse::setIconHover failed for file '%s'", filename);
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SAFE_DELETE(_iconHover);
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return STATUS_FAILED;
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}
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdResponse::setIconPressed(const char *filename) {
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SAFE_DELETE(_iconPressed);
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_iconPressed = new BaseSprite(_game);
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if (!_iconPressed || DID_FAIL(_iconPressed->loadFile(filename))) {
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_game->LOG(0, "AdResponse::setIconPressed failed for file '%s'", filename);
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SAFE_DELETE(_iconPressed);
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return STATUS_FAILED;
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}
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdResponse::persist(BasePersistenceManager *persistMgr) {
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BaseObject::persist(persistMgr);
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persistMgr->transferPtr(TMEMBER_PTR(_icon));
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persistMgr->transferPtr(TMEMBER_PTR(_iconHover));
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persistMgr->transferPtr(TMEMBER_PTR(_iconPressed));
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persistMgr->transferSint32(TMEMBER(_id));
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persistMgr->transferCharPtr(TMEMBER(_text));
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persistMgr->transferCharPtr(TMEMBER(_textOrig));
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persistMgr->transferSint32(TMEMBER_INT(_responseType));
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persistMgr->transferPtr(TMEMBER_PTR(_font));
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return STATUS_OK;
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}
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} // End of namespace Wintermute
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