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engines/wintermute/ad/ad_object.h
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124
engines/wintermute/ad/ad_object.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_ADOBJECT_H
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#define WINTERMUTE_ADOBJECT_H
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#include "engines/wintermute/ad/ad_types.h"
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#include "engines/wintermute/base/base_object.h"
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namespace Wintermute {
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class AdWaypointGroup;
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class AdRegion;
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class AdSentence;
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class BaseFont;
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class BaseRegion;
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class AdInventory;
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class PartEmitter;
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#define MAX_NUM_REGIONS 10
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class AdObject : public BaseObject {
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public:
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PartEmitter *_partEmitter;
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virtual PartEmitter *createParticleEmitter(bool followParent = false, int offsetX = 0, int offsetY = 0);
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virtual bool updatePartEmitter();
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bool _partFollowParent;
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int32 _partOffsetX;
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int32 _partOffsetY;
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bool invalidateCurrRegions();
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bool _subtitlesModRelative;
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bool _subtitlesModXCenter;
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int32 _subtitlesModX;
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int32 _subtitlesModY;
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int32 _subtitlesWidth;
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AdRegion *_stickRegion;
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bool _sceneIndependent;
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bool _ignoreItems;
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bool updateBlockRegion();
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bool _forcedTalkAnimUsed;
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char *_forcedTalkAnimName;
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bool getExtendedFlag(const char *flagName) override;
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bool resetSoundPan() override;
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bool updateSounds() override;
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bool reset();
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DECLARE_PERSISTENT(AdObject, BaseObject)
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virtual void talk(const char *text, const char *sound = nullptr, uint32 duration = 0, const char *stances = nullptr, TTextAlign align = TAL_CENTER);
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int32 getHeight() override;
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AdSentence *_sentence;
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bool setFont(const char *filename);
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bool update() override;
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bool display() override;
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bool _drawn;
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bool _active;
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virtual bool playAnim(const char *filename);
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BaseSprite *_animSprite;
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BaseSprite *_currentSprite;
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TObjectState _state;
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TObjectState _nextState;
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TObjectType _type;
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AdObject(BaseGame *inGame);
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~AdObject() override;
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BaseFont *_font;
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BaseSprite *_tempSprite2;
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BaseRegion *_blockRegion;
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AdWaypointGroup *_wptGroup;
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BaseRegion *_currentBlockRegion;
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AdWaypointGroup *_currentWptGroup;
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AdInventory *getInventory();
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bool saveAsText(BaseDynamicBuffer *buffer, int indent) override;
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bool afterMove() override;
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AdRegion *_currentRegions[MAX_NUM_REGIONS];
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// scripting interface
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ScValue *scGetProperty(const char *name) override;
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bool scSetProperty(const char *name, ScValue *value) override;
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bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override;
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const char *scToString() override;
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BaseArray<AdObject *> _attachmentsPre;
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BaseArray<AdObject *> _attachmentsPost;
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bool updateSpriteAttachments();
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bool displaySpriteAttachments(bool preDisplay);
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AdObject *_registerAlias;
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private:
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bool displaySpriteAttachment(AdObject *attachment);
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AdInventory *_inventory;
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protected:
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bool getScale(float *scaleX, float *scaleY);
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};
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} // End of namespace Wintermute
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#endif
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