Initial commit
This commit is contained in:
135
engines/wintermute/ad/ad_inventory.cpp
Normal file
135
engines/wintermute/ad/ad_inventory.cpp
Normal file
@@ -0,0 +1,135 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* This file is based on WME Lite.
|
||||
* http://dead-code.org/redir.php?target=wmelite
|
||||
* Copyright (c) 2011 Jan Nedoma
|
||||
*/
|
||||
|
||||
#include "engines/wintermute/ad/ad_inventory.h"
|
||||
#include "engines/wintermute/ad/ad_game.h"
|
||||
#include "engines/wintermute/ad/ad_item.h"
|
||||
#include "engines/wintermute/platform_osystem.h"
|
||||
#include "common/str.h"
|
||||
|
||||
namespace Wintermute {
|
||||
|
||||
IMPLEMENT_PERSISTENT(AdInventory, false)
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
AdInventory::AdInventory(BaseGame *inGame) : BaseObject(inGame) {
|
||||
_scrollOffset = 0;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
AdInventory::~AdInventory() {
|
||||
_takenItems.removeAll(); // ref only
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool AdInventory::insertItem(const char *name, const char *insertAfter) {
|
||||
if (name == nullptr) {
|
||||
return STATUS_FAILED;
|
||||
}
|
||||
|
||||
AdItem *item = ((AdGame *)_game)->getItemByName(name);
|
||||
if (item == nullptr) {
|
||||
return STATUS_FAILED;
|
||||
}
|
||||
|
||||
int32 insertIndex = -1;
|
||||
for (int32 i = 0; i < _takenItems.getSize(); i++) {
|
||||
if (scumm_stricmp(_takenItems[i]->_name, name) == 0) {
|
||||
_takenItems.removeAt(i);
|
||||
i--;
|
||||
continue;
|
||||
}
|
||||
if (insertAfter && scumm_stricmp(_takenItems[i]->_name, insertAfter) == 0) {
|
||||
insertIndex = i + 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (insertIndex == -1) {
|
||||
_takenItems.add(item);
|
||||
} else {
|
||||
_takenItems.insertAt(insertIndex, item);
|
||||
}
|
||||
|
||||
return STATUS_OK;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool AdInventory::removeItem(const char *name) {
|
||||
if (name == nullptr) {
|
||||
return STATUS_FAILED;
|
||||
}
|
||||
|
||||
for (int32 i = 0; i < _takenItems.getSize(); i++) {
|
||||
if (scumm_stricmp(_takenItems[i]->_name, name) == 0) {
|
||||
if (((AdGame *)_game)->_selectedItem == _takenItems[i]) {
|
||||
((AdGame *)_game)->_selectedItem = nullptr;
|
||||
}
|
||||
_takenItems.removeAt(i);
|
||||
return STATUS_OK;
|
||||
}
|
||||
}
|
||||
|
||||
return STATUS_FAILED;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool AdInventory::removeItem(AdItem *item) {
|
||||
if (item == nullptr) {
|
||||
return STATUS_FAILED;
|
||||
}
|
||||
|
||||
for (int32 i = 0; i < _takenItems.getSize(); i++) {
|
||||
if (_takenItems[i] == item) {
|
||||
if (((AdGame *)_game)->_selectedItem == _takenItems[i]) {
|
||||
((AdGame *)_game)->_selectedItem = nullptr;
|
||||
}
|
||||
_takenItems.removeAt(i);
|
||||
return STATUS_OK;
|
||||
}
|
||||
}
|
||||
|
||||
return STATUS_FAILED;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool AdInventory::persist(BasePersistenceManager *persistMgr) {
|
||||
|
||||
BaseObject::persist(persistMgr);
|
||||
|
||||
_takenItems.persist(persistMgr);
|
||||
persistMgr->transferSint32(TMEMBER(_scrollOffset));
|
||||
|
||||
return STATUS_OK;
|
||||
}
|
||||
|
||||
} // End of namespace Wintermute
|
||||
Reference in New Issue
Block a user