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146
engines/wintermute/ad/ad_geom_ext_node.cpp
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146
engines/wintermute/ad/ad_geom_ext_node.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on WME.
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* http://dead-code.org/redir.php?target=wme
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* Copyright (c) 2003-2013 Jan Nedoma and contributors
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*/
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#include "common/str.h"
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#include "engines/wintermute/ad/ad_geom_ext_node.h"
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#include "engines/wintermute/base/base_game.h"
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#include "engines/wintermute/base/base_parser.h"
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#include "engines/wintermute/utils/utils.h"
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#include "engines/wintermute/dcgf.h"
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namespace Wintermute {
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//////////////////////////////////////////////////////////////////////////
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AdGeomExtNode::AdGeomExtNode(BaseGame *inGame) : BaseClass(inGame) {
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_namePattern = nullptr;
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_receiveShadows = false;
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_type = GEOM_GENERIC;
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}
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//////////////////////////////////////////////////////////////////////////
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AdGeomExtNode::~AdGeomExtNode() {
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SAFE_DELETE_ARRAY(_namePattern);
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}
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TOKEN_DEF_START
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TOKEN_DEF(NODE)
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TOKEN_DEF(NAME)
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TOKEN_DEF(WALKPLANE)
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TOKEN_DEF(BLOCKED)
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TOKEN_DEF(WAYPOINT)
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TOKEN_DEF(RECEIVE_SHADOWS)
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TOKEN_DEF_END
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//////////////////////////////////////////////////////////////////////////
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bool AdGeomExtNode::loadBuffer(char *buffer, bool complete) {
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TOKEN_TABLE_START(commands)
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TOKEN_TABLE(NODE)
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TOKEN_TABLE(NAME)
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TOKEN_TABLE(WALKPLANE)
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TOKEN_TABLE(BLOCKED)
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TOKEN_TABLE(WAYPOINT)
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TOKEN_TABLE(RECEIVE_SHADOWS)
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TOKEN_TABLE_END
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char *params;
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int cmd = 2;
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BaseParser parser(_game);
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if (complete) {
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if (parser.getCommand(&buffer, commands, ¶ms) != TOKEN_NODE) {
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_game->LOG(0, "'NODE' keyword expected.");
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return false;
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}
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buffer = params;
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}
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while ((cmd = parser.getCommand(&buffer, commands, ¶ms)) > 0) {
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switch (cmd) {
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case TOKEN_NAME:
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BaseUtils::setString(&_namePattern, params);
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break;
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case TOKEN_RECEIVE_SHADOWS:
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parser.scanStr(params, "%b", &_receiveShadows);
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break;
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case TOKEN_WALKPLANE: {
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bool isWalkplane = false;
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parser.scanStr(params, "%b", &isWalkplane);
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if (isWalkplane) {
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_type = GEOM_WALKPLANE;
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}
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break;
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}
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case TOKEN_BLOCKED: {
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bool isBlocked = false;
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parser.scanStr(params, "%b", &isBlocked);
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if (isBlocked) {
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_type = GEOM_BLOCKED;
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}
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break;
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}
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case TOKEN_WAYPOINT: {
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bool isWaypoint = false;
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parser.scanStr(params, "%b", &isWaypoint);
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if (isWaypoint) {
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_type = GEOM_WAYPOINT;
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}
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break;
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}
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}
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}
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if (cmd == PARSERR_TOKENNOTFOUND) {
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_game->LOG(0, "Syntax error in geometry description file");
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return false;
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}
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if (cmd == PARSERR_GENERIC) {
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_game->LOG(0, "Error loading geometry description");
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return false;
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}
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdGeomExtNode::setupNode(const char *namePattern, TGeomNodeType type, bool receiveShadows) {
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BaseUtils::setString(&_namePattern, namePattern);
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_type = type;
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_receiveShadows = receiveShadows;
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdGeomExtNode::matchesName(const char *name) {
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return BaseUtils::matchesPattern(_namePattern, name);
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}
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} // namespace Wintermute
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