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engines/wintermute/ad/ad_game.h
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173
engines/wintermute/ad/ad_game.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_ADGAME_H
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#define WINTERMUTE_ADGAME_H
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#include "engines/wintermute/ad/ad_types.h"
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#include "engines/wintermute/base/base_game.h"
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namespace Wintermute {
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class AdItem;
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class AdInventory;
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class AdSceneState;
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class AdScene;
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class AdItem;
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class AdObject;
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class AdSentence;
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class AdInventoryBox;
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class AdResponseContext;
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class AdResponseBox;
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class AdGame : public BaseGame {
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public:
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bool onScriptShutdown(ScScript *script) override;
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bool onMouseLeftDown() override;
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bool onMouseLeftUp() override;
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bool onMouseLeftDblClick() override;
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bool onMouseRightDown() override;
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bool onMouseRightUp() override;
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bool displayDebugInfo() override;
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virtual BaseObject *getNextAccessObject(BaseObject *currObject) override;
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virtual BaseObject *getPrevAccessObject(BaseObject *currObject) override;
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virtual bool getLayerSize(int *layerWidth, int *layerHeight, Common::Rect32 *viewport, bool *customViewport) override;
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#ifdef ENABLE_WME3D
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uint32 getAmbientLightColor() override;
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bool getFogParams(bool *fogEnabled, uint32 *fogColor, float *start, float *end) override;
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virtual bool renderShadowGeometry() override;
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TShadowType getMaxShadowType(BaseObject *object = nullptr) override;
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#endif
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bool _smartItemCursor;
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BaseArray<char *> _speechDirs;
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bool addSpeechDir(const char *dir);
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bool removeSpeechDir(const char *dir);
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char *findSpeechFile(char *StringID);
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bool deleteItem(AdItem *Item);
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char *_itemsFile;
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bool _tempDisableSaveState;
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bool resetContent() override;
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bool addItem(AdItem *item);
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AdItem *getItemByName(const char *name) const;
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BaseArray<AdItem *> _items;
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AdObject *_inventoryOwner;
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bool isItemTaken(char *itemName);
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bool registerInventory(AdInventory *inv);
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bool unregisterInventory(AdInventory *inv);
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AdObject *_invObject;
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BaseArray<AdInventory *> _inventories;
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bool displayContent(bool update = true, bool displayAll = false) override;
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char *_debugStartupScene;
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char *_startupScene;
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bool _initialScene;
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bool gameResponseUsed(int id) const;
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bool addGameResponse(int id);
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bool resetResponse(int id);
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bool branchResponseUsed(int id) const;
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bool addBranchResponse(int id);
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bool clearBranchResponses(char *name);
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bool startDlgBranch(const char *branchName, const char *scriptName, const char *eventName);
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bool endDlgBranch(const char *branchName, const char *scriptName, const char *eventName);
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bool windowLoadHook(UIWindow *win, char **buf, char **params) override;
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bool windowScriptMethodHook(UIWindow *win, ScScript *script, ScStack *stack, const char *name) override;
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AdSceneState *getSceneState(const char *filename, bool saving);
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BaseViewport *_sceneViewport;
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int32 _texItemLifeTime;
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int32 _texWalkLifeTime;
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int32 _texStandLifeTime;
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int32 _texTalkLifeTime;
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TTalkSkipButton _talkSkipButton;
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TVideoSkipButton _videoSkipButton;
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bool getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor) override;
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bool scheduleChangeScene(const char *filename, bool fadeIn);
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char *_scheduledScene;
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bool _scheduledFadeIn;
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void setPrevSceneName(const char *name);
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void setPrevSceneFilename(const char *name);
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char *_prevSceneName;
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char *_prevSceneFilename;
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AdItem *_selectedItem;
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bool cleanup() override;
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DECLARE_PERSISTENT(AdGame, BaseGame)
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void finishSentences();
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bool showCursor() override;
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TGameStateEx _stateEx;
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AdResponseBox *_responseBox;
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AdInventoryBox *_inventoryBox;
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bool displaySentences(bool frozen);
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void addSentence(AdSentence *sentence);
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bool changeScene(const char *filename, bool fadeIn);
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bool removeObject(AdObject *object);
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bool addObject(AdObject *object);
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AdScene *_scene;
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bool initLoop();
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AdGame(const Common::String &gameId);
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~AdGame() override;
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BaseArray<AdObject *> _objects;
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BaseArray<AdSentence *> _sentences;
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BaseArray<AdSceneState *> _sceneStates;
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BaseArray<char *> _dlgPendingBranches;
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BaseArray<AdResponseContext *> _responsesBranch;
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BaseArray<AdResponseContext *> _responsesGame;
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bool loadFile(const char *filename) override;
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bool loadBuffer(char *buffer, bool complete = true) override;
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bool loadItemsFile(const char *filename, bool merge = false);
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bool loadItemsBuffer(char *buffer, bool merge = false);
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bool externalCall(ScScript *script, ScStack *stack, ScStack *thisStack, char *name) override;
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// scripting interface
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ScValue *scGetProperty(const char *name) override;
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bool scSetProperty(const char *name, ScValue *value) override;
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bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override;
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bool validMouse();
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Common::String debuggerToString() const override;
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bool handleCustomActionStart(BaseGameCustomAction action) override;
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bool handleCustomActionEnd(BaseGameCustomAction action) override;
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};
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} // End of namespace Wintermute
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#endif
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