Initial commit
This commit is contained in:
64
engines/wintermute/ad/ad_attach_3dx.h
Normal file
64
engines/wintermute/ad/ad_attach_3dx.h
Normal file
@@ -0,0 +1,64 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* This file is based on WME.
|
||||
* http://dead-code.org/redir.php?target=wme
|
||||
* Copyright (c) 2003-2013 Jan Nedoma and contributors
|
||||
*/
|
||||
|
||||
#ifndef WINTERMUTE_AD_ATTACH_3DX_H
|
||||
#define WINTERMUTE_AD_ATTACH_3DX_H
|
||||
|
||||
#include "engines/wintermute/ad/ad_object_3d.h"
|
||||
|
||||
namespace Wintermute {
|
||||
|
||||
class AdAttach3DX : public AdObject3D {
|
||||
public:
|
||||
DECLARE_PERSISTENT(AdAttach3DX, AdObject3D)
|
||||
|
||||
AdAttach3DX(BaseGame *inGame, BaseObject *owner);
|
||||
virtual ~AdAttach3DX();
|
||||
|
||||
bool init(const char *modelFile, const char *name, const char *parentBone);
|
||||
bool update() override;
|
||||
bool displayAttachable(DXMatrix *viewMat, bool registerObjects);
|
||||
bool displayShadowVol(DXMatrix *modelMat, DXVector3 *light, float extrusionDepth, bool update);
|
||||
bool invalidateDeviceObjects() override;
|
||||
bool restoreDeviceObjects() override;
|
||||
|
||||
char *getParentBone();
|
||||
|
||||
// scripting interface
|
||||
ScValue *scGetProperty(const char *name) override;
|
||||
bool scSetProperty(const char *name, ScValue *value) override;
|
||||
bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override;
|
||||
const char *scToString() override;
|
||||
|
||||
private:
|
||||
BaseObject *_owner;
|
||||
char *_parentBone;
|
||||
};
|
||||
|
||||
} // namespace Wintermute
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user