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engines/watchmaker/walk/walkutil.h
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engines/watchmaker/walk/walkutil.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef WATCHMAKER_WALKUTIL_H
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#define WATCHMAKER_WALKUTIL_H
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#include "watchmaker/types.h"
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#include "watchmaker/t3d.h"
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namespace Watchmaker {
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t3dF32 SinCosAngle(t3dF32 sinus, t3dF32 cosinus);
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t3dF32 t3dVectAngle(t3dV3F *n, t3dV3F *o);
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int PointInside(int32 oc, int32 pan, const PointXZ &point);
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int PointInside(int32 oc, int32 pan, double x, double z);
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bool PointInside2DRectangle(double pgon[4][2], double x, double z);
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float DistF(PointXZ a, PointXZ b);
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float DistF(float x1, float y1, float x2, float y2);
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PointResult IntersLineLine(const PointXZ &a, const PointXZ &b, float xc, float yc, float xd, float yd);
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PointResult IntersLineLine(const PointXZ &a, const PointXZ &b, const PointXZ &c, const PointXZ &d);
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PointResult IntersLineLine(float xa, float ya, float xb, float yb, float xc, float yc, float xd, float yd);
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int PathCompare(const void *arg1, const void *arg2);
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void SortPath(int32 oc);
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} // End of namespace Watchmaker
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#endif // WATCHMAKER_WALKUTIL_H
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