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engines/watchmaker/walk/act.h
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45
engines/watchmaker/walk/act.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef WATCHMAKER_ACT_H
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#define WATCHMAKER_ACT_H
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#include "watchmaker/types.h"
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#include "watchmaker/t3d.h"
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#include "watchmaker/globvar.h"
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#include "watchmaker/game.h"
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namespace Watchmaker {
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void CheckCharacterWithoutBounds(WGame &game, int32 oc, const uint8 *dpl, uint8 back);
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bool CheckCharacterWithBounds(WGame &game, int32 oc, t3dV3F *Pos, uint8 dp, uint8 back);
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void CharSetPosition(int32 oc, uint8 pos, const char *room);
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void CharStop(int32 oc);
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uint8 CharNextFrame(WGame &game, int32 oc);
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bool CharGotoPosition(WGame &game, int32 oc, uint8 pos, uint8 back, int32 anim);
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void FixPos(int32 oc);
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void UpdateLook(int32 oc);
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void BuildStepList(int32 oc, uint8 dp, uint8 back);
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void UpdateChar(WGame &game, int32 oc, t3dF32 Speed, t3dF32 Rot);
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} // End of namespace Watchmaker
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#endif // WATCHMAKER_ACT_H
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