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engines/watchmaker/schedule.h
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62
engines/watchmaker/schedule.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef WATCHMAKER_SCHEDULE_H
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#define WATCHMAKER_SCHEDULE_H
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#include "watchmaker/types.h"
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#include "watchmaker/struct.h"
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#include "watchmaker/message.h"
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namespace Watchmaker {
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void ProcessTheMessage(WGame &game);
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void ReEvent();
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void deleteWaitingMsgs(uint16 flags);
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void addWaitingMsgs(uint16 flags);
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#define MAXWAITINGMSGS 30
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class MessageSystem {
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public:
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void init();
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void removeEvent(EventClass classe, uint8 event);
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void removeEvent_bparam(EventClass classe, uint8 event, uint8 bparam);
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void scheduler(); // TODO: Rename
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void doEvent(EventClass classe, uint8 event, uint16 flags, int16 wparam1, int16 wparam2, uint8 bparam, void *p0, void *p1, void *p2);
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void addWaitingMsgs(uint16 flags);
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void deleteWaitingMsgs(uint16 flags);
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message GameMessage[MAX_MESSAGES];
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pqueue Game;
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// message *TheMessage; // TODO: Replace the global variable with this
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message idlemessage = {EventClass::MC_IDLE, 0, MP_DEFAULT};
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uint8 SuperEventActivate = false;
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private:
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int _maxmsg = 0;
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message _waitingMsg[MAXWAITINGMSGS];
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void initQueue(pqueue *lq);
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};
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} // End of namespace Watchmaker
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#endif // WATCHMAKER_SCHEDULE_H
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