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engines/watchmaker/game_options.h
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96
engines/watchmaker/game_options.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef WATCHMAKER_GAME_OPTIONS_H
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#define WATCHMAKER_GAME_OPTIONS_H
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#include "common/stream.h"
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#include "watchmaker/t3d.h"
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#include "watchmaker/types.h"
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#include "watchmaker/work_dirs.h"
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namespace Watchmaker {
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class GameOptions {
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public:
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uint8 sound_on = 1;
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uint8 sound_volume = 100;
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uint8 music_on = 1;
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uint8 music_volume = 100;
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uint8 speech_on = 1;
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uint8 speech_volume = 100;
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uint8 subtitles_on = 1;
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bool bShowRoomDescriptions = true;
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bool bShowExtraLocalizationStrings = false;
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bool load(WorkDirs &workDirs) {
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warning("TODO: Game options");
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#if 0
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Common::String path = workDirs._gameDir + workDirs._savesDir + "options.dat";
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auto stream = openFile(path);
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sound_on = stream->readByte();
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sound_volume = stream->readByte();
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music_on = stream->readByte();
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music_volume = stream->readByte();
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speech_on = stream->readByte();
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speech_volume = stream->readByte();
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subtitles_on = stream->readByte();
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bShowRoomDescriptions = stream->readByte();
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bShowExtraLocalizationStrings = stream->readByte();
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warning("Done loading options");
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#endif
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return true;
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}
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bool save(WorkDirs &workDirs) {
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warning("TODO: Game options");
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#if 0
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FILE *fp;
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char str[T3D_NAMELEN];
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sprintf(str, "%sOptions.dat", workDirs._savesDir.c_str());
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fp = fopen(str, "wb");
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if (!fp) {
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assert(false);
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}
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fwrite(&sound_on, sizeof(uint8), 1, fp);
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fwrite(&sound_volume, sizeof(uint8), 1, fp);
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fwrite(&music_on, sizeof(uint8), 1, fp);
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fwrite(&music_volume, sizeof(uint8), 1, fp);
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fwrite(&speech_on, sizeof(uint8), 1, fp);
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fwrite(&speech_volume, sizeof(uint8), 1, fp);
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fwrite(&subtitles_on, sizeof(uint8), 1, fp);
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fwrite(&bShowRoomDescriptions, sizeof(uint8), 1, fp);
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fwrite(&bShowExtraLocalizationStrings, sizeof(uint8), 1, fp);
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fclose(fp);
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#endif
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return true;
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}
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};
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} // End of namespace Watchmaker
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#endif // WATCHMAKER_GAME_OPTIONS_H
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