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engines/watchmaker/classes/do_inv_inv.cpp
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133
engines/watchmaker/classes/do_inv_inv.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "watchmaker/classes/do_inv_inv.h"
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#include "watchmaker/define.h"
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#include "watchmaker/globvar.h"
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#include "watchmaker/windows_hacks.h"
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#include "watchmaker/message.h"
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#include "watchmaker/schedule.h"
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#include "watchmaker/classes/do_inv.h"
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#include "watchmaker/ll/ll_diary.h"
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#include "watchmaker/classes/do_sound.h"
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#include "watchmaker/classes/do_string.h"
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namespace Watchmaker {
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/* -----------------19/05/98 16.40-------------------
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* doInvInvUseWith
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* --------------------------------------------------*/
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void doInvInvUseWith(WGame &game) {
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uint8 sent = TRUE;
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Init &init = game.init;
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switch (UseWith[USED]) {
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case i00TELEFONO:
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case i00TELEFONOVIC:
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if ((UseWith[WITH] == i28WALKMANOK) && (init.InvObj[i28WALKMANOK].flags & EXTRA)) {
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_vm->_messageSystem.doEvent(EventClass::MC_T2D, ME_T2DSTART, MP_DEFAULT, 0, 0, tPDA, &UseWith[WITH], nullptr, nullptr);
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sent = FALSE;
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}
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break;
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case i1dAUDIOCASSETTA:
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if (UseWith[WITH] == i28WALKMANVUOTO) {
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ReplaceIcon(init, i28WALKMANVUOTO, i28WALKMANNASTRO);
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KillIcon(init, i1dAUDIOCASSETTA);
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SelectCurBigIcon(i28WALKMANNASTRO);
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UseWith[USED] = i28WALKMANNASTRO;
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sent = false;
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} else if (UseWith[WITH] == i28WALKMANPILE) {
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ReplaceIcon(init, i28WALKMANPILE, i28WALKMANOK);
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KillIcon(init, i1dAUDIOCASSETTA);
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SelectCurBigIcon(i28WALKMANOK);
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UseWith[USED] = i28WALKMANOK;
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sent = false;
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}
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break;
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case i25FIALEABPIENE:
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if (UseWith[WITH] == i34STAMPO) {
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ReplaceIcon(init, i34STAMPO, i25FIALEABUSATE);
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ReplaceIcon(init, i25FIALEABPIENE, i25MEDAGLIONI4);
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IncCurTime(game, 10);
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}
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break;
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case i27PILE:
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if (UseWith[WITH] == i28WALKMANVUOTO) {
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ReplaceIcon(init, i28WALKMANVUOTO, i28WALKMANPILE);
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KillIcon(init, i27PILE);
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SelectCurBigIcon(i28WALKMANPILE);
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UseWith[USED] = i28WALKMANPILE;
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IncCurTime(game, 5);
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sent = false;
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} else if (UseWith[WITH] == i28WALKMANNASTRO) {
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ReplaceIcon(init, i28WALKMANNASTRO, i28WALKMANOK);
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KillIcon(init, i27PILE);
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SelectCurBigIcon(i28WALKMANOK);
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UseWith[USED] = i28WALKMANOK;
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IncCurTime(game, 5);
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sent = false;
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}
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break;
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case i36BUSTA1DOSEA:
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case i36BUSTA2DOSIA:
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if (UseWith[WITH] == i2bSACCHETTOINCENSO)
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ReplaceIcon(init, (uint8)UseWith[USED], i2rBUSTAVUOTAA);
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break;
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case i36BUSTA1DOSEB:
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case i36BUSTA2DOSIB:
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if (UseWith[WITH] == i2bSACCHETTOINCENSO)
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ReplaceIcon(init, (uint8)UseWith[USED], i2rBUSTAVUOTAB);
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break;
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case i3bLASTRANERA:
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if (UseWith[WITH] == i3bLASTRABIANCA) {
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StartSound(game, w3B22);
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ReplaceIcon(init, i3bLASTRABIANCA, i3bLASTRA2VOLTI);
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KillIcon(init, i3bLASTRANERA);
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SelectCurBigIcon(i3bLASTRA2VOLTI);
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sent = false;
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}
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break;
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case i3bLASTRABIANCA:
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if (UseWith[WITH] == i3bLASTRANERA) {
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StartSound(game, w3B22);
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ReplaceIcon(init, i3bLASTRABIANCA, i3bLASTRA2VOLTI);
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KillIcon(init, i3bLASTRANERA);
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SelectCurBigIcon(i3bLASTRA2VOLTI);
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sent = false;
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}
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break;
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default:
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sent = TRUE;
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break;
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}
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if (sent)
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if (!((bUseWith & UW_WITHI) && (UseWith[USED] == UseWith[WITH])))
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PlayerSpeak(game, init.InvObj[UseWith[USED]].action[CurPlayer]);
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}
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} // End of namespace Watchmaker
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