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engines/watchmaker/classes/do_inv.h
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43
engines/watchmaker/classes/do_inv.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef WATCHMAKER_DO_INV_H
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#define WATCHMAKER_DO_INV_H
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#include "watchmaker/globvar.h"
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#include "watchmaker/game.h"
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namespace Watchmaker {
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void AddIcon(Init &init, uint8 icon);
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void doInventory(WGame &game);
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void doUseWith(WGame &game);
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void KillIcon(Init &init, uint8 icon);
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uint8 IconInInv(Init &init, uint8 icon);
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void ReplaceIcon(Init &init, uint8 oldicon, uint8 newicon);
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void ClearUseWith();
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void InventoryUp();
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void InventoryDown();
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uint8 WhatIcon(Renderer &renderer, int16 invmx, int16 invmy);
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void SelectCurBigIcon(uint8 icon);
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} // End of namespace Watchmaker
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#endif // WATCHMAKER_DO_INV_H
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