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engines/watchmaker/3d/t3d_face.h
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78
engines/watchmaker/3d/t3d_face.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef WATCHMAKER_T3D_FACE_H
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#define WATCHMAKER_T3D_FACE_H
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#include "watchmaker/3d/types3d.h"
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#include "watchmaker/3d/material.h"
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namespace Watchmaker {
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struct t3dBODY;
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struct t3dFACE {
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uint32 flags = 0; // face status 4
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NormalPtr n; // pointer to the face normal 4
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private:
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int16 MatVertexIndex[3] = {}; // Vertices indices in material 6
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uint16 _materialIndex = 0;
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MaterialPtr _mat = nullptr; // pointer to material 4
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t3dBODY *_body = nullptr;
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public:
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int16 VertexIndex[3] = {}; // Vertices indices in mesh 6
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void setMatVertexIndex(int index, int16 value) {
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MatVertexIndex[index] = value;
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}
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uint16 getMatVertexIndex(int index) {
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return MatVertexIndex[index];
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}
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public:
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MaterialPtr lightmap; // pointer to lightmap (or 2nd material) 4
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t3dFACE(t3dBODY *b, Common::SeekableReadStream &stream);
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bool hasMaterialFlag(uint32 flag) {
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return getMaterial()->hasFlag(flag);
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}
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MaterialPtr getMaterial();
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const gMaterial *getMaterial() const;
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uint16 getMaterialIndex() const {
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return _materialIndex;
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}
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void setMaterialIndex(uint32 index) {
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_materialIndex = index;
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_mat = nullptr;
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getMaterial();
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}
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void checkVertices() {
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for (int i = 0; i < 3; i++) {
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assert((int)getMaterial()->VertsList.size() > MatVertexIndex[i]);
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}
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}
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bool isVisible() const;
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};
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} // End of namespace Watchmaker
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#endif // SCUMMVM_T3D_FACE_H
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