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engines/watchmaker/3d/t3d_face.cpp
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66
engines/watchmaker/3d/t3d_face.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/stream.h"
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#include "watchmaker/3d/t3d_face.h"
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#include "watchmaker/3d/t3d_body.h"
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namespace Watchmaker {
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t3dFACE::t3dFACE(t3dBODY *b, Common::SeekableReadStream &stream) {
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VertexIndex[0] = stream.readSint16LE(); // Legge VertexIndex0
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VertexIndex[1] = stream.readSint16LE(); // Legge VertexIndex1
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VertexIndex[2] = stream.readSint16LE(); // Legge VertexIndex2
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this->n = b->NList[stream.readSint16LE()]; // Legge puntatore a normale
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_materialIndex = stream.readSint16LE(); // Legge indice materiale
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_body = b;
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}
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bool t3dFACE::isVisible() const {
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if (!n)
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return true;
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else if (n->flag != T3D_NORMAL_VISIBLE)
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return false;
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return true;
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}
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MaterialPtr t3dFACE::getMaterial() {
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if (_mat) {
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return _mat;
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} else {
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_mat = _body->MatTable[_materialIndex];
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return _mat;
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}
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}
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const gMaterial *t3dFACE::getMaterial() const {
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if (_mat) {
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return _mat.get();
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} else {
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error("t3dFACE::getMaterial(): No material loaded");
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}
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}
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} // End of namespace Watchmaker
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