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engines/watchmaker/3d/mem_management.cpp
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90
engines/watchmaker/3d/mem_management.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "watchmaker/3d/mem_management.h"
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#include "watchmaker/types.h"
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#include "watchmaker/ll/ll_system.h"
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namespace Watchmaker {
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static int8 *MemoryPool = nullptr;
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static uint32 MemoryPoolPointer = 0;
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static uint32 MaxAllocatedMem = 0;
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// Memory Management
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// Only linear (non dynamic) stack allocations
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/* -----------------10/06/99 16.06-------------------
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* t3dAllocMemoryPool
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* --------------------------------------------------*/
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uint8 t3dAllocMemoryPool(uint32 pool) {
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uint8 allocated = 0;
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MemoryPoolPointer = 0;
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while ((allocated == 0) && (pool > 0)) {
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if (!(MemoryPool = t3dCalloc<int8>(pool)))
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pool -= 10000;
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else
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allocated = 1;
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}
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if (allocated == 0)
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return 0;
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else {
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MaxAllocatedMem = pool;
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return 1;
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}
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}
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/* -----------------10/06/99 16.07-------------------
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* t3dDeallocMemoryPool
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* --------------------------------------------------*/
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void t3dDeallocMemoryPool() {
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if (MemoryPool == nullptr) return;
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t3dFree(MemoryPool);
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MemoryPool = nullptr;
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MaxAllocatedMem = 0;
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}
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/* -----------------10/06/99 16.07-------------------
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* t3dAlloc
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* --------------------------------------------------*/
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void *t3dAlloc(uint32 size) {
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if (MemoryPool == nullptr) return nullptr;
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MemoryPoolPointer += size;
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if (MemoryPoolPointer > MaxAllocatedMem) {
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return nullptr;
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}
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return &MemoryPool[MemoryPoolPointer - size];
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}
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/* -----------------10/06/99 16.07-------------------
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* t3dDealloc
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* --------------------------------------------------*/
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void *t3dDealloc(uint32 size) {
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if (MemoryPool == nullptr) return nullptr;
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MemoryPoolPointer -= size;
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return &MemoryPool[MemoryPoolPointer];
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}
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} // End of namespace Watchmaker
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