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engines/watchmaker/3d/light.h
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46
engines/watchmaker/3d/light.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef WATCHMAKER_LIGHT_H
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#define WATCHMAKER_LIGHT_H
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#include "watchmaker/t3d.h"
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#define LIGHT_MAPVERSION 1
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#define VOLLIGHTFILEVERSION 1
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#define OUTDOORLIGHTSFILEVERSION 2
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#define LIGHT_COORDS (1<<0)
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#define LIGHT_LIGHTMAPS (1<<1)
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#define LIGHT_SHADOWMAPS (1<<2)
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namespace Watchmaker {
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void GetBoundaries(t3dBODY *b, float *minx, float *miny, float *minz, float *maxx, float *maxy, float *maxz);
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unsigned char LightgVertex(gVertex *v, t3dLIGHT *light);
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void t3dLoadOutdoorLights(const char *pname, t3dBODY *b, int32 ora);
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void LoadVolumetricMap(WorkDirs &workDirs, const char *pname, t3dBODY *b);
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Common::String setDirectoryAndName(const Common::String &path, const Common::String &name);
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uint8 LightVertex(t3dVERTEX *vv, t3dV3F *v, t3dLIGHT *light);
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} // End of namespace Watchmaker
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#endif // WATCHMAKER_LIGHT_H
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