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engines/watchmaker/3d/dds_header.h
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73
engines/watchmaker/3d/dds_header.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef WATCHMAKER_DDSHEADER_H
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#define WATCHMAKER_DDSHEADER_H
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#include "common/ptr.h"
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#include "common/stream.h"
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namespace Watchmaker {
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enum class DxtCompression : uint32 {
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UNCOMPRESSED = 0,
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DXT1 = MKTAG('1', 'T', 'X', 'D'),
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DXT2 = MKTAG('2', 'T', 'X', 'D'),
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DXT3 = MKTAG('3', 'T', 'X', 'D'),
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DXT4 = MKTAG('4', 'T', 'X', 'D'),
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DXT5 = MKTAG('5', 'T', 'X', 'D')
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};
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class TextureData {
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public:
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DxtCompression _compression;
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TextureData(DxtCompression compression) : _compression(compression) {}
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virtual ~TextureData() {}
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virtual int getWidth() const = 0;
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virtual int getHeight() const = 0;
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virtual int getDataSize() const = 0;
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virtual const void *getData() const = 0;
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};
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class Texture {
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public:
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virtual ~Texture() {}
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virtual void assignData(const TextureData &data) = 0;
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virtual void bind() = 0;
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};
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struct DDSHeader {
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DDSHeader() {}
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DDSHeader(Common::SeekableReadStream &stream);
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int height = 0;
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int width = 0;
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uint32 dataSize() const;
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DxtCompression compression = DxtCompression::UNCOMPRESSED;
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};
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//Common::SharedPtr<Texture> loadTgaTextureData(Common::SeekableReadStream &stream);
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Common::SharedPtr<TextureData> loadDdsTexture(Common::SeekableReadStream &stream, DDSHeader &header);
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Common::SharedPtr<TextureData> loadDdsTexture(Common::SeekableReadStream &stream);
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} // End of namespace Watchmaker
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#endif // WATCHMAKER_DDSHEADER_H
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