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engines/watchmaker/3d/animation.h
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44
engines/watchmaker/3d/animation.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef WATCHMAKER_ANIMATION_H
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#define WATCHMAKER_ANIMATION_H
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#include "watchmaker/t3d.h"
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#include "watchmaker/3d/t3d_body.h"
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#include "watchmaker/work_dirs.h"
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namespace Watchmaker {
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uint8 GetLightDirection(t3dV3F *dest, uint8 pos);
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unsigned char GetLightPosition(t3dV3F *dest, unsigned char pos);
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uint8 GetFullLightDirection(t3dV3F *dest, uint8 pos);
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void FixupAnim(t3dMESH *mesh, unsigned char pos, const char *room);
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t3dBODY *LoadShadowMeshes(WGame &game, const char *pname, t3dBODY *Body);
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int8 t3dLoadAnimation(WGame &game, const char *s, t3dMESH *mesh, uint16 Flag);
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t3dCHARACTER *t3dLoadCharacter(WGame &game, const char *pname, uint16 num);
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void ReleasePreloadedAnims();
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uint8 CompareLightPosition(char *roomname, uint8 pos1, t3dV3F *pos2, t3dF32 acceptable_dist);
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} // End of namespace Watchmaker
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#endif // WATCHMAKER_ANIMATION_H
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