Initial commit
This commit is contained in:
268
engines/wage/wage.h
Normal file
268
engines/wage/wage.h
Normal file
@@ -0,0 +1,268 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* MIT License:
|
||||
*
|
||||
* Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person
|
||||
* obtaining a copy of this software and associated documentation
|
||||
* files (the "Software"), to deal in the Software without
|
||||
* restriction, including without limitation the rights to use,
|
||||
* copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following
|
||||
* conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be
|
||||
* included in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
||||
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
||||
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
||||
* OTHER DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef WAGE_WAGE_H
|
||||
#define WAGE_WAGE_H
|
||||
|
||||
#include "engines/engine.h"
|
||||
#include "audio/mixer.h"
|
||||
#include "common/debug.h"
|
||||
#include "common/endian.h"
|
||||
#include "common/rect.h"
|
||||
#include "common/macresman.h"
|
||||
#include "common/random.h"
|
||||
#include "common/timer.h"
|
||||
#include "common/text-to-speech.h"
|
||||
|
||||
#include "wage/debugger.h"
|
||||
|
||||
struct ADGameDescription;
|
||||
|
||||
namespace Common {
|
||||
struct Event;
|
||||
}
|
||||
|
||||
namespace Graphics {
|
||||
class MacDialog;
|
||||
}
|
||||
|
||||
namespace Audio {
|
||||
class PCSpeaker;
|
||||
}
|
||||
|
||||
namespace Wage {
|
||||
|
||||
class Console;
|
||||
class Chr;
|
||||
class Designed;
|
||||
class Dialog;
|
||||
class Gui;
|
||||
class Obj;
|
||||
class Scene;
|
||||
class World;
|
||||
|
||||
typedef Common::Array<Obj *> ObjArray;
|
||||
typedef Common::Array<Chr *> ChrArray;
|
||||
typedef Common::List<Obj *> ObjList;
|
||||
typedef Common::List<Chr *> ChrList;
|
||||
|
||||
#define STORAGESCENE "STORAGE@"
|
||||
|
||||
enum {
|
||||
kDebugImGui = 1,
|
||||
kDebugSound,
|
||||
kDebugLoading,
|
||||
};
|
||||
|
||||
enum OperandType {
|
||||
OBJ = 0,
|
||||
CHR = 1,
|
||||
SCENE = 2,
|
||||
NUMBER = 3,
|
||||
STRING = 4,
|
||||
CLICK_INPUT = 5,
|
||||
TEXT_INPUT = 6,
|
||||
UNKNOWN = 100
|
||||
};
|
||||
|
||||
enum Directions {
|
||||
NORTH = 0,
|
||||
SOUTH = 1,
|
||||
EAST = 2,
|
||||
WEST = 3
|
||||
};
|
||||
|
||||
enum Resolution {
|
||||
GF_RES800 = 1 << 0,
|
||||
GF_RES1024 = 1 << 1
|
||||
};
|
||||
|
||||
Common::Rect *readRect(Common::SeekableReadStream *in);
|
||||
const char *getIndefiniteArticle(const Common::String &word);
|
||||
const char *prependGenderSpecificPronoun(int gender);
|
||||
const char *getGenderSpecificPronoun(int gender, bool capitalize);
|
||||
bool isStorageScene(const Common::String &name);
|
||||
|
||||
class WageEngine : public Engine {
|
||||
friend class Dialog;
|
||||
public:
|
||||
WageEngine(OSystem *syst, const ADGameDescription *gameDesc);
|
||||
~WageEngine() override;
|
||||
|
||||
bool hasFeature(EngineFeature f) const override;
|
||||
|
||||
Common::Error run() override;
|
||||
|
||||
bool canLoadGameStateCurrently(Common::U32String *msg = nullptr) override;
|
||||
bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override;
|
||||
|
||||
const char *getGameFile() const;
|
||||
void processTurn(Common::String *textInput, Designed *clickInput);
|
||||
void regen();
|
||||
|
||||
const char *getTargetName() { return _targetName.c_str(); }
|
||||
bool pollEvent(Common::Event &event);
|
||||
|
||||
private:
|
||||
bool loadWorld(Common::MacResManager *resMan);
|
||||
void performInitialSetup();
|
||||
void wearObjs(Chr *chr);
|
||||
void processTurnInternal(Common::String *textInput, Designed *clickInput);
|
||||
void performCombatAction(Chr *npc, Chr *player);
|
||||
int getValidMoveDirections(Chr *npc);
|
||||
void performAttack(Chr *attacker, Chr *victim, Obj *weapon);
|
||||
void performMagic(Chr *attacker, Chr *victim, Obj *magicalObject);
|
||||
void performMove(Chr *chr, int validMoves);
|
||||
void performOffer(Chr *attacker, Chr *victim);
|
||||
void performTake(Chr *npc, Obj *obj);
|
||||
void decrementUses(Obj *obj);
|
||||
bool attackHit(Chr *attacker, Chr *victim, Obj *weapon, int targetIndex);
|
||||
void performHealingMagic(Chr *chr, Obj *magicalObject);
|
||||
|
||||
public:
|
||||
void takeObj(Obj *obj);
|
||||
|
||||
bool handleMoveCommand(Directions dir, const char *dirName);
|
||||
bool handleLookCommand();
|
||||
Common::String *getGroundItemsList(Scene *scene);
|
||||
void appendObjNames(Common::String &str, const ObjArray &objs);
|
||||
bool handleInventoryCommand();
|
||||
bool handleStatusCommand();
|
||||
bool handleRestCommand();
|
||||
bool handleAcceptCommand();
|
||||
|
||||
bool handleTakeCommand(const char *target);
|
||||
bool handleDropCommand(const char *target);
|
||||
bool handleAimCommand(const char *target);
|
||||
bool handleWearCommand(const char *target);
|
||||
bool handleOfferCommand(const char *target);
|
||||
|
||||
void wearObj(Obj *o, int pos);
|
||||
|
||||
bool tryAttack(const Obj *weapon, const Common::String &input);
|
||||
bool handleAttack(Obj *weapon);
|
||||
|
||||
void printPlayerCondition(Chr *player);
|
||||
const char *getPercentMessage(double percent);
|
||||
|
||||
void doClose();
|
||||
|
||||
public:
|
||||
Common::RandomSource *_rnd;
|
||||
|
||||
Gui *_gui;
|
||||
World *_world;
|
||||
|
||||
Scene *_lastScene;
|
||||
int _loopCount;
|
||||
int _turn;
|
||||
Chr *_monster;
|
||||
Chr *_running;
|
||||
Obj *_offer;
|
||||
int _aim;
|
||||
int _opponentAim;
|
||||
bool _temporarilyHidden;
|
||||
bool _isGameOver;
|
||||
bool _commandWasQuick;
|
||||
bool _restartRequested = false;
|
||||
|
||||
bool _shouldQuit;
|
||||
int _defaultSaveSlot = -1;
|
||||
Common::String _defaultSaveDescritpion;
|
||||
|
||||
Common::String _inputText;
|
||||
|
||||
Common::List<int> _soundQueue;
|
||||
Common::String _soundToPlay;
|
||||
Audio::PCSpeaker *_speaker;
|
||||
|
||||
void playSound(Common::String soundName, bool blocking = true);
|
||||
void updateSoundTimerForScene(Scene *scene, bool firstTime);
|
||||
void setMenu(Common::String soundName);
|
||||
void appendText(const char *str);
|
||||
void sayText(const Common::U32String &str, Common::TextToSpeechManager::Action action = Common::TextToSpeechManager::INTERRUPT_NO_REPEAT) const;
|
||||
void sayText(const Common::String &str, Common::TextToSpeechManager::Action action = Common::TextToSpeechManager::INTERRUPT_NO_REPEAT) const;
|
||||
Obj *getOffer();
|
||||
Chr *getMonster();
|
||||
void processEvents();
|
||||
Scene *getSceneByName(Common::String &location);
|
||||
void onMove(Designed *what, Designed *from, Designed *to);
|
||||
void encounter(Chr *player, Chr *chr);
|
||||
void redrawScene();
|
||||
void saveGame();
|
||||
|
||||
uint32 getFeatures();
|
||||
|
||||
Common::Error loadGameState(int slot) override;
|
||||
Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) override;
|
||||
bool scummVMSaveLoadDialog(bool isSave);
|
||||
|
||||
private:
|
||||
int getSceneIndex(Scene *scene) const;
|
||||
Obj *getObjByOffset(int offset, int objBaseOffset) const;
|
||||
Chr *getChrById(int resId) const;
|
||||
Chr *getChrByOffset(int offset, int chrBaseOffset) const;
|
||||
Scene *getSceneById(int id) const;
|
||||
Scene *getSceneByOffset(int offset) const;
|
||||
int saveGame(const Common::String &fileName, const Common::String &descriptionString);
|
||||
int loadGame(int slotId);
|
||||
|
||||
void resetState();
|
||||
void restart();
|
||||
|
||||
private:
|
||||
const ADGameDescription *_gameDescription;
|
||||
|
||||
Common::MacResManager *_resManager;
|
||||
|
||||
Audio::SoundHandle _soundHandle;
|
||||
};
|
||||
|
||||
extern WageEngine *g_wage;
|
||||
|
||||
} // End of namespace Wage
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user