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96
engines/wage/debugger.cpp
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96
engines/wage/debugger.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/file.h"
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#include "wage/wage.h"
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#include "wage/debugger.h"
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#include "wage/entities.h"
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#include "wage/script.h"
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#include "wage/world.h"
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namespace Wage {
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Debugger::Debugger(WageEngine *engine) : GUI::Debugger(), _engine(engine) {
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registerCmd("continue", WRAP_METHOD(Debugger, cmdExit));
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registerCmd("scenes", WRAP_METHOD(Debugger, Cmd_ListScenes));
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registerCmd("script", WRAP_METHOD(Debugger, Cmd_Script));
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}
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Debugger::~Debugger() {
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}
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static int strToInt(const char *s) {
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if (!*s)
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// No string at all
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return 0;
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else if (toupper(s[strlen(s) - 1]) != 'H')
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// Standard decimal string
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return atoi(s);
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// Hexadecimal string
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uint tmp = 0;
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int read = sscanf(s, "%xh", &tmp);
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if (read < 1)
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error("strToInt failed on string \"%s\"", s);
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return (int)tmp;
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}
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bool Debugger::Cmd_ListScenes(int argc, const char **argv) {
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int currentScene = 0;
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for (uint i = 1; i < _engine->_world->_orderedScenes.size(); i++) { // #0 is STORAGE@
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if (_engine->_world->_player->_currentScene == _engine->_world->_orderedScenes[i])
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currentScene = i;
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debugPrintf("%d: %s\n", i, _engine->_world->_orderedScenes[i]->_name.c_str());
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}
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debugPrintf("\nCurrent scene is #%d: %s\n", currentScene, _engine->_world->_orderedScenes[currentScene]->_name.c_str());
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return true;
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}
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bool Debugger::Cmd_Script(int argc, const char **argv) {
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Script *script = _engine->_world->_player->_currentScene->_script;
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if (argc >= 2) {
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int scriptNum = strToInt(argv[1]);
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if (scriptNum)
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script = _engine->_world->_orderedScenes[scriptNum]->_script;
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else
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script = _engine->_world->_globalScript;
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}
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if (script == NULL) {
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debugPrintf("There is no script for current scene\n");
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return true;
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}
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for (uint i = 0; i < script->_scriptText.size(); i++) {
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debugPrintf("%d [%04x]: %s\n", i, script->_scriptText[i]->offset, script->_scriptText[i]->line.c_str());
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}
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return true;
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}
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} // End of namespace Wage
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