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engines/voyeur/sound.h
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52
engines/voyeur/sound.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef VOYEUR_SOUND_H
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#define VOYEUR_SOUND_H
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#include "common/scummsys.h"
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#include "common/path.h"
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#include "audio/mixer.h"
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namespace Voyeur {
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class SoundManager {
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private:
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Audio::Mixer *_mixer;
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Audio::SoundHandle _soundHandle;
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int _vocOffset;
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public:
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SoundManager(Audio::Mixer *mixer);
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void playVOCMap(byte *voc, int vocSize);
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void stopVOCPlay();
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void abortVOCMap();
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void setVOCOffset(int offset);
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Common::Path getVOCFileName(int idx);
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void startVOCPlay(const Common::Path &filename);
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void startVOCPlay(int soundId);
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int getVOCStatus();
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uint32 getVOCFrame();
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};
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} // End of namespace Voyeur
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#endif /* VOYEUR_SOUND_H */
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