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144
engines/voyeur/events.h
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144
engines/voyeur/events.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef VOYEUR_EVENTS_H
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#define VOYEUR_EVENTS_H
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#include "common/scummsys.h"
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#include "common/list.h"
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#include "graphics/surface.h"
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#include "voyeur/files.h"
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namespace Voyeur {
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class VoyeurEngine;
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class EventsManager;
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class CMapResource;
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#define GAME_FRAME_RATE 50
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#define GAME_FRAME_TIME (1000 / GAME_FRAME_RATE)
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typedef void (EventsManager::*EventMethodPtr)();
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class IntNode {
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public:
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EventMethodPtr _intFunc;
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uint16 _curTime;
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uint16 _timeReset;
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uint32 _flags;
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IntNode();
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IntNode(uint16 curTime, uint16 timeReset, uint16 flags);
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};
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class IntData {
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public:
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bool _flipWait;
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int _flashTimer;
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int _flashStep;
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bool _hasPalette;
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bool _skipFading;
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int _palStartIndex;
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int _palEndIndex;
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byte *_palette;
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IntData();
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};
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class EventsManager {
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private:
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VoyeurEngine *_vm;
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bool _counterFlag;
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bool _cursorBlinked;
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uint32 _gameCounter;
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uint32 _priorFrameTime;
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uint32 _recordBlinkCounter; // Original field was called _joe :)
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Common::List<IntNode *> _intNodes;
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Common::Point _mousePos;
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void mainVoyeurIntFunc();
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void checkForNextFrameCounter();
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void voyeurTimer();
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void videoTimer();
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void vDoFadeInt();
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void vDoCycleInt();
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void fadeIntFunc();
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void addIntNode(IntNode *node);
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void deleteIntNode(IntNode *node);
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/**
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* Debugger support method to show the mouse position
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*/
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void showMousePosition();
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public:
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IntData _gameData;
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IntData &_intPtr;
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IntNode _fadeIntNode;
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IntNode _fade2IntNode;
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IntNode _cycleIntNode;
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IntNode _evIntNode;
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IntNode _mainIntNode;
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int _cycleStatus;
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int _fadeFirstCol, _fadeLastCol;
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int _fadeCount;
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int _fadeStatus;
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bool _leftClick, _rightClick;
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bool _mouseClicked, _newMouseClicked;
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bool _newLeftClick, _newRightClick;
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int _videoDead;
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int _cycleTime[4];
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byte *_cycleNext[4];
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VInitCycleResource *_cyclePtr;
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EventsManager(VoyeurEngine *vm);
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void setMousePos(const Common::Point &p) { _mousePos = p; }
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void startMainClockInt();
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void sWaitFlip();
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void vInitColor();
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void delay(int cycles);
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void delayClick(int cycles);
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void pollEvents();
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void startFade(CMapResource *cMap);
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void addFadeInt();
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void setCursor(PictureResource *pic);
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void setCursor(byte *cursorData, int width, int height, int keyColor);
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void setCursorColor(int idx, int mode);
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void showCursor();
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void hideCursor();
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Common::Point getMousePos() { return _mousePos; }
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uint32 getGameCounter() const { return _gameCounter; }
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void getMouseInfo();
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void startCursorBlink();
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void incrementTime(int amt);
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void stopEvidDim();
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Common::String getEvidString(int eventIndex);
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};
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} // End of namespace Voyeur
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#endif /* VOYEUR_EVENTS_H */
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