Initial commit
This commit is contained in:
246
engines/vcruise/metaengine.cpp
Normal file
246
engines/vcruise/metaengine.cpp
Normal file
@@ -0,0 +1,246 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/translation.h"
|
||||
|
||||
#include "backends/keymapper/action.h"
|
||||
#include "backends/keymapper/keymapper.h"
|
||||
#include "backends/keymapper/standard-actions.h"
|
||||
|
||||
#include "engines/advancedDetector.h"
|
||||
#include "vcruise/vcruise.h"
|
||||
|
||||
namespace Graphics {
|
||||
|
||||
struct Surface;
|
||||
|
||||
} // End of namespace Graphics
|
||||
|
||||
namespace VCruise {
|
||||
|
||||
static const ADExtraGuiOptionsMap optionsList[] = {
|
||||
{
|
||||
GAMEOPTION_INCREASE_DRAG_DISTANCE,
|
||||
{
|
||||
_s("Improved click sensitivity"),
|
||||
_s("Allows the mouse to be moved a short distance without cancelling click interactions. If this is off, any mouse movement while the mouse button is held cancels a click interaction."),
|
||||
"vcruise_increase_drag_distance",
|
||||
true,
|
||||
0,
|
||||
0
|
||||
}
|
||||
},
|
||||
{
|
||||
GAMEOPTION_FAST_ANIMATIONS,
|
||||
{
|
||||
_s("Faster animations"),
|
||||
_s("Speeds up animations."),
|
||||
"vcruise_fast_animations",
|
||||
false,
|
||||
0,
|
||||
0
|
||||
}
|
||||
},
|
||||
{
|
||||
GAMEOPTION_LAUNCH_DEBUG,
|
||||
{
|
||||
_s("Start with debugger"),
|
||||
_s("Starts with the debugger dashboard active."),
|
||||
"vcruise_debug",
|
||||
false,
|
||||
0,
|
||||
0
|
||||
}
|
||||
},
|
||||
{
|
||||
GAMEOPTION_SKIP_MENU,
|
||||
{
|
||||
_s("Skip main menu"),
|
||||
_s("Starts a new game upon launching instead of going to the main menu."),
|
||||
"vcruise_skip_menu",
|
||||
false,
|
||||
0,
|
||||
0
|
||||
}
|
||||
},
|
||||
{
|
||||
GAMEOPTION_USE_4BIT_GRAPHICS,
|
||||
{
|
||||
_s("Use 16-color graphics"),
|
||||
_s("Uses 16-color graphics."),
|
||||
"vcruise_use_4bit",
|
||||
false,
|
||||
0,
|
||||
0
|
||||
}
|
||||
},
|
||||
{
|
||||
GAMEOPTION_PRELOAD_SOUNDS,
|
||||
{
|
||||
_s("Preload sounds"),
|
||||
_s("Preload sounds. May improve performance on slow hard drives."),
|
||||
"vcruise_preload_sounds",
|
||||
false,
|
||||
0,
|
||||
0
|
||||
}
|
||||
},
|
||||
{
|
||||
GAMEOPTION_FAST_VIDEO_DECODER,
|
||||
{
|
||||
_s("Faster video decoder (lower quality)"),
|
||||
_s("Reduce video decoding CPU usage at the cost of quality."),
|
||||
"vcruise_fast_video_decoder",
|
||||
false,
|
||||
0,
|
||||
0
|
||||
}
|
||||
},
|
||||
AD_EXTRA_GUI_OPTIONS_TERMINATOR
|
||||
};
|
||||
|
||||
} // End of namespace VCruise
|
||||
|
||||
class VCruiseMetaEngine : public AdvancedMetaEngine<VCruise::VCruiseGameDescription> {
|
||||
public:
|
||||
const char *getName() const override {
|
||||
return "vcruise";
|
||||
}
|
||||
|
||||
const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override {
|
||||
return VCruise::optionsList;
|
||||
}
|
||||
|
||||
bool hasFeature(MetaEngineFeature f) const override;
|
||||
Common::Error createInstance(OSystem *syst, Engine **engine, const VCruise::VCruiseGameDescription *desc) const override;
|
||||
|
||||
Common::Array<Common::Keymap *> initKeymaps(const char *target) const override;
|
||||
};
|
||||
|
||||
bool VCruiseMetaEngine::hasFeature(MetaEngineFeature f) const {
|
||||
switch (f) {
|
||||
case kSupportsLoadingDuringStartup:
|
||||
return true;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return checkExtendedSaves(f);
|
||||
}
|
||||
|
||||
Common::Error VCruiseMetaEngine::createInstance(OSystem *syst, Engine **engine, const VCruise::VCruiseGameDescription *desc) const {
|
||||
*engine = new VCruise::VCruiseEngine(syst, reinterpret_cast<const VCruise::VCruiseGameDescription *>(desc));
|
||||
return Common::kNoError;
|
||||
}
|
||||
|
||||
Common::Array<Common::Keymap *> VCruiseMetaEngine::initKeymaps(const char *target) const {
|
||||
Common::Keymap *keymap = new Common::Keymap(Common::Keymap::kKeymapTypeGame, "vcruise", "V-Cruise");
|
||||
Common::Action *act;
|
||||
|
||||
act = new Common::Action(Common::kStandardActionLeftClick, _("Left click"));
|
||||
act->setLeftClickEvent();
|
||||
act->addDefaultInputMapping("MOUSE_LEFT");
|
||||
act->addDefaultInputMapping("JOY_A");
|
||||
keymap->addAction(act);
|
||||
|
||||
act = new Common::Action("VCRUISE_ESCAPE", _("Escape"));
|
||||
act->setCustomEngineActionEvent(VCruise::kKeymappedEventEscape);
|
||||
act->addDefaultInputMapping("ESCAPE");
|
||||
act->addDefaultInputMapping("JOY_Y");
|
||||
keymap->addAction(act);
|
||||
|
||||
act = new Common::Action("VCRUISE_HELP", _("Display help screen"));
|
||||
act->setCustomEngineActionEvent(VCruise::kKeymappedEventHelp);
|
||||
act->addDefaultInputMapping("F1");
|
||||
keymap->addAction(act);
|
||||
|
||||
act = new Common::Action("VCRUISE_SAVE_GAME", _("Save game"));
|
||||
act->setCustomEngineActionEvent(VCruise::kKeymappedEventSaveGame);
|
||||
act->addDefaultInputMapping("F2");
|
||||
keymap->addAction(act);
|
||||
|
||||
act = new Common::Action("VCRUISE_LOAD_GAME", _("Load game"));
|
||||
act->setCustomEngineActionEvent(VCruise::kKeymappedEventLoadGame);
|
||||
act->addDefaultInputMapping("F3");
|
||||
keymap->addAction(act);
|
||||
|
||||
act = new Common::Action("VCRUISE_SOUND_SETTINGS", _("Open sound settings"));
|
||||
act->setCustomEngineActionEvent(VCruise::kKeymappedEventSoundSettings);
|
||||
act->addDefaultInputMapping("F4");
|
||||
keymap->addAction(act);
|
||||
|
||||
act = new Common::Action("VCRUISE_QUIT", _("Quit game"));
|
||||
act->setCustomEngineActionEvent(VCruise::kKeymappedEventQuit);
|
||||
act->addDefaultInputMapping("F10");
|
||||
keymap->addAction(act);
|
||||
|
||||
act = new Common::Action("VCRUISE_PAUSE", _("Pause game"));
|
||||
act->setCustomEngineActionEvent(VCruise::kKeymappedEventPause);
|
||||
act->addDefaultInputMapping("SPACE");
|
||||
keymap->addAction(act);
|
||||
|
||||
|
||||
act = new Common::Action("VCRUISE_MUSIC_TOGGLE", _("Toggle music"));
|
||||
act->setCustomEngineActionEvent(VCruise::kKeymappedEventMusicToggle);
|
||||
act->addDefaultInputMapping("F5");
|
||||
keymap->addAction(act);
|
||||
|
||||
act = new Common::Action("VCRUISE_SOUND_TOGGLE", _("Toggle sound effects"));
|
||||
act->setCustomEngineActionEvent(VCruise::kKeymappedEventSoundToggle);
|
||||
act->addDefaultInputMapping("F6");
|
||||
keymap->addAction(act);
|
||||
|
||||
act = new Common::Action("VCRUISE_MUSIC_VOLUME_DOWN", _("Music volume down"));
|
||||
act->setCustomEngineActionEvent(VCruise::kKeymappedEventMusicVolumeDown);
|
||||
act->addDefaultInputMapping("F7");
|
||||
keymap->addAction(act);
|
||||
|
||||
act = new Common::Action("VCRUISE_MUSIC_VOLUME_UP", _("Music volume up"));
|
||||
act->setCustomEngineActionEvent(VCruise::kKeymappedEventMusicVolumeUp);
|
||||
act->addDefaultInputMapping("F8");
|
||||
keymap->addAction(act);
|
||||
|
||||
act = new Common::Action("VCRUISE_SOUND_EFFECTS_VOLUME_DOWN", _("Sound effect volume down"));
|
||||
act->setCustomEngineActionEvent(VCruise::kKeymappedEventSoundVolumeUp);
|
||||
act->addDefaultInputMapping("F11");
|
||||
keymap->addAction(act);
|
||||
|
||||
act = new Common::Action("VCRUISE_SOUND_EFFECTS_VOLUME_UP", _("Sound effect volume up"));
|
||||
act->setCustomEngineActionEvent(VCruise::kKeymappedEventSoundVolumeDown);
|
||||
act->addDefaultInputMapping("F12");
|
||||
keymap->addAction(act);
|
||||
|
||||
act = new Common::Action("VCRUISE_SKIP_ANIMATION", _("Skip current animation"));
|
||||
act->setCustomEngineActionEvent(VCruise::kKeymappedEventSkipAnimation);
|
||||
keymap->addAction(act);
|
||||
|
||||
act = new Common::Action("VCRUISE_PUT_ITEM", _("Cycle item in scene (debug cheat)"));
|
||||
act->setCustomEngineActionEvent(VCruise::kKeymappedEventPutItem);
|
||||
keymap->addAction(act);
|
||||
|
||||
return Common::Keymap::arrayOf(keymap);
|
||||
}
|
||||
|
||||
#if PLUGIN_ENABLED_DYNAMIC(VCRUISE)
|
||||
REGISTER_PLUGIN_DYNAMIC(VCRUISE, PLUGIN_TYPE_ENGINE, VCruiseMetaEngine);
|
||||
#else
|
||||
REGISTER_PLUGIN_STATIC(VCRUISE, PLUGIN_TYPE_ENGINE, VCruiseMetaEngine);
|
||||
#endif
|
||||
Reference in New Issue
Block a user